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How do I get better tactics from my players?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 630681" data-attributes="member: 6533"><p>I am super pro stunts and the cinematic approach, but I don't want to miss out on the PCs looking for an edge. On the idea of developing some sort of plan that works, and having fun playing a game...</p><p></p><p>...but more importantly, I think this professional aspect, role-played right, can enhance the cinematic experience. The arming sequence is a tried and true part of the genre and the elaborate caper is the centerpiece of heist movies. The joy of DnD vs something like Feng Shui is that it makes those aspects of the metagenre much more meaningful and involved. </p><p></p><p>Plus, for me, there's something less than satisfying about being the kids in Starship Troopers vs. being the guys from Sneakers or even Rambo and there is nothing better than being the Leon from the professional. I want my players to feel like they are playing real bad asses and they will feel that way best by working for it. </p><p></p><p>I'm not looking to whine and somehow cause them to change, I'm just looking for ways to make the game as helpful as possible towards them getting their enjoyment.</p><p></p><p>Again, I cannot stress how pro cinematic I am. My homerules and style of play all encourage witty banter and wild stunts and moments of humor and drama and even tragedy. </p><p></p><p>This isn't about discouraging that element of the game, this is about bringing all the styles of play into one messy messy uber style that will dazzle the players the same way the messy messy literary style of Lewis Carrol's Alice in Wonderland makes it the single weirdest best-beloved book for people of all ages every created.</p><p></p><p>It's all about the cheese. I just want my players to enjoy the stinky harsh cheese in addition to the kind they put on their arby's sandwhiches.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 630681, member: 6533"] I am super pro stunts and the cinematic approach, but I don't want to miss out on the PCs looking for an edge. On the idea of developing some sort of plan that works, and having fun playing a game... ...but more importantly, I think this professional aspect, role-played right, can enhance the cinematic experience. The arming sequence is a tried and true part of the genre and the elaborate caper is the centerpiece of heist movies. The joy of DnD vs something like Feng Shui is that it makes those aspects of the metagenre much more meaningful and involved. Plus, for me, there's something less than satisfying about being the kids in Starship Troopers vs. being the guys from Sneakers or even Rambo and there is nothing better than being the Leon from the professional. I want my players to feel like they are playing real bad asses and they will feel that way best by working for it. I'm not looking to whine and somehow cause them to change, I'm just looking for ways to make the game as helpful as possible towards them getting their enjoyment. Again, I cannot stress how pro cinematic I am. My homerules and style of play all encourage witty banter and wild stunts and moments of humor and drama and even tragedy. This isn't about discouraging that element of the game, this is about bringing all the styles of play into one messy messy uber style that will dazzle the players the same way the messy messy literary style of Lewis Carrol's Alice in Wonderland makes it the single weirdest best-beloved book for people of all ages every created. It's all about the cheese. I just want my players to enjoy the stinky harsh cheese in addition to the kind they put on their arby's sandwhiches. [/QUOTE]
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