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How do I get better tactics from my players?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 632916" data-attributes="member: 6533"><p>Yeah, there's no dount that the vast black pudding colony they accidentally created will come back to haunt them.</p><p></p><p>Well, they got out of the trap via a bit of fudging since only one of the characters got stuck in it, and he is my favorite character amongst the PCs. Basically they got him over to the edge of the cube and used a teleport circle to displace him and bunch of water to another part of the room.</p><p></p><p>But man, they were panicked for a while. It was very amusing. The party flew apart into its compostite alignments with the good characters freaking out, the neutral characters adopting this air of 'I told you not to go into the room,' and the evil characters standing around being very impressed at the trap. The evil characters were actually the most effective since they wanted to know how to defeat similar traps in the future and adapt the design for their own purposes.</p><p></p><p>The Orts are super cool, I'll put him up on the Oathbound site when I'm done.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 632916, member: 6533"] Yeah, there's no dount that the vast black pudding colony they accidentally created will come back to haunt them. Well, they got out of the trap via a bit of fudging since only one of the characters got stuck in it, and he is my favorite character amongst the PCs. Basically they got him over to the edge of the cube and used a teleport circle to displace him and bunch of water to another part of the room. But man, they were panicked for a while. It was very amusing. The party flew apart into its compostite alignments with the good characters freaking out, the neutral characters adopting this air of 'I told you not to go into the room,' and the evil characters standing around being very impressed at the trap. The evil characters were actually the most effective since they wanted to know how to defeat similar traps in the future and adapt the design for their own purposes. The Orts are super cool, I'll put him up on the Oathbound site when I'm done. [/QUOTE]
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How do I get better tactics from my players?
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