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How do I get more roleplaying out of my players?
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<blockquote data-quote="DethStryke" data-source="post: 3220498" data-attributes="member: 1309"><p>I think this example is a sad fact of life that doesn't have to be. To expand on your example, if I may, you can say your character fears fire. So when the house is on fire and you have to save someone, then when your character braves his worst fears and runs through the building to grab the family trapped inside, it is even MORE heroic.</p><p></p><p>Perhaps he will have nightmares about it for a month. Perhaps he will become a dare devil, finding that he enjoys the adrenaline rush he got from the action. Maybe both. There are many other opportunities there as well, but those two are the first that sprang to mind in a few seconds.</p><p></p><p>The point is that Role-Playing, like life, is about choices. If you choose to stay outside because he's afraid of fire, then fine... but don't blame the DM for that because that was your choice. The DM provided you a stage on which to add depth to your character, but you chose the passive path. Back story can become a disabling net if you let it, but it can also be a spring board for depth and flavor. You have to be willing to weave the strings in a beneficial way, both DM and player, to make a proper tapestry. That involves seeing these things as opportunities and fun challenges to be overcome, rather than a gutting of your usefulness.</p><p></p><p>I do notice that many people will give you many reasons why they can't do something right away, but few start the conversation with things they can.</p></blockquote><p></p>
[QUOTE="DethStryke, post: 3220498, member: 1309"] I think this example is a sad fact of life that doesn't have to be. To expand on your example, if I may, you can say your character fears fire. So when the house is on fire and you have to save someone, then when your character braves his worst fears and runs through the building to grab the family trapped inside, it is even MORE heroic. Perhaps he will have nightmares about it for a month. Perhaps he will become a dare devil, finding that he enjoys the adrenaline rush he got from the action. Maybe both. There are many other opportunities there as well, but those two are the first that sprang to mind in a few seconds. The point is that Role-Playing, like life, is about choices. If you choose to stay outside because he's afraid of fire, then fine... but don't blame the DM for that because that was your choice. The DM provided you a stage on which to add depth to your character, but you chose the passive path. Back story can become a disabling net if you let it, but it can also be a spring board for depth and flavor. You have to be willing to weave the strings in a beneficial way, both DM and player, to make a proper tapestry. That involves seeing these things as opportunities and fun challenges to be overcome, rather than a gutting of your usefulness. I do notice that many people will give you many reasons why they can't do something right away, but few start the conversation with things they can. [/QUOTE]
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How do I get more roleplaying out of my players?
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