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How do I get more roleplaying out of my Players?
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<blockquote data-quote="Henry@home" data-source="post: 2531" data-attributes="member: 159"><p>It sounds like they are playing a party full of Eddie Haskells! (If the reference is unfamiliar, don't worry.)</p><p></p><p>In general, they sound like they are being general public nuisances, with the exception of the convenient relationships such as the good cleric for resurrections.</p><p></p><p>It sounds like carrots on sticks are working, but you may not be using the right type of carrot.</p><p></p><p>I say, make their sorry butts pay for their aggravations. Get them involved in the community.</p><ul> <li data-xf-list-type="ul">Do they train for level gains, or do they just happen? If they have trainers, these trainers are eventually going to want more than just money for their aggravation. If character #1 won't do quest X or Y, they don't get trained. If character #2 doesn't help his trainer win the heart of his beloved, then he is too distraught to train him. If character #3 is too busy being a successful con-man and thief, then his trainer, who has picked up on this fact, will bribe him into absconding with a powerful item in exchange for training. After a certain level, they CAN'T FIND trainers for what they want - unless they are willing to pay triple the time and money to train. Remember that.</li> <li data-xf-list-type="ul">Do the characters tick off everyone in the community? It's not wise to do so, because word eventually gets back to that good cleric. The good cleric is going to want them to atone before he has anythign to do with them.</li> <li data-xf-list-type="ul">That Barmaid they got pregnant? Turns out it was the local 15th level Artistocratic Lord's daughter, who ran away from home to see the world! She got infatuated with a handsome adventurer - who has just knocked her up. DAD'S gonna want satisfaction, and he's gonna want his future son-in-law to present him with an appropriate dowry for his "damaged goods."</li> <li data-xf-list-type="ul">The NPC they just abandoned for dead? He was the good cleric's long-lost son; he was just on his way to see dad, but dad tells the PC's that he hasn't arrived yet, and dad is afraid some brigands have befallen him. Would they go and see to his safety? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </li> </ul><p></p><p>My point is that the world will not stop idly while it waits for the PC's to get involved. The world will MAKE the PC's get involved, or it will roll over them in its eternal march forward. The PC's will go from being PROactive to being REactive. That's what you want to remove those jaded feelings. If the world is moving then they have to move to keep up.</p><p></p><p>Good luck and I hope some of this helped!</p></blockquote><p></p>
[QUOTE="Henry@home, post: 2531, member: 159"] It sounds like they are playing a party full of Eddie Haskells! (If the reference is unfamiliar, don't worry.) In general, they sound like they are being general public nuisances, with the exception of the convenient relationships such as the good cleric for resurrections. It sounds like carrots on sticks are working, but you may not be using the right type of carrot. I say, make their sorry butts pay for their aggravations. Get them involved in the community. [list] [*]Do they train for level gains, or do they just happen? If they have trainers, these trainers are eventually going to want more than just money for their aggravation. If character #1 won't do quest X or Y, they don't get trained. If character #2 doesn't help his trainer win the heart of his beloved, then he is too distraught to train him. If character #3 is too busy being a successful con-man and thief, then his trainer, who has picked up on this fact, will bribe him into absconding with a powerful item in exchange for training. After a certain level, they CAN'T FIND trainers for what they want - unless they are willing to pay triple the time and money to train. Remember that. [*]Do the characters tick off everyone in the community? It's not wise to do so, because word eventually gets back to that good cleric. The good cleric is going to want them to atone before he has anythign to do with them. [*]That Barmaid they got pregnant? Turns out it was the local 15th level Artistocratic Lord's daughter, who ran away from home to see the world! She got infatuated with a handsome adventurer - who has just knocked her up. DAD'S gonna want satisfaction, and he's gonna want his future son-in-law to present him with an appropriate dowry for his "damaged goods." [*]The NPC they just abandoned for dead? He was the good cleric's long-lost son; he was just on his way to see dad, but dad tells the PC's that he hasn't arrived yet, and dad is afraid some brigands have befallen him. Would they go and see to his safety? :) [/list] My point is that the world will not stop idly while it waits for the PC's to get involved. The world will MAKE the PC's get involved, or it will roll over them in its eternal march forward. The PC's will go from being PROactive to being REactive. That's what you want to remove those jaded feelings. If the world is moving then they have to move to keep up. Good luck and I hope some of this helped! [/QUOTE]
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