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How do I get more roleplaying out of my Players?
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<blockquote data-quote="Humanophile" data-source="post: 4673" data-attributes="member: 1049"><p>I'd think that anyone who <em>wanted</em> to roleplay would go for the big, neon "family member in danger" sign, especially in a group of relative novices. It sounds like you have some players who want to be social and fall into a role, and others who just want to break stuff. You'll have to work to keep things flowing.</p><p></p><p>Training is good. Reputations can be good if they hinder the party's access to Stuff. I'd also reccomend putting a kibosh on all non-PHB races or possibly even all non-humans after this. (I know some people will disagree with me, but in my experience good roleplayers would rather be known for their exploits and abilities, while bad roleplayers are more likely to want grand, implausible backgrounds and lists of stuff. Templates and odd races tend towards the latter.)</p><p></p><p>But I agree that the best things to encourage roleplaying are sitting down and talking with everyone, and small carrots. (May I reccomend a small XP bonus, maybe 10 for appropriately placed catch phrases and war cries, and 50 or 100 for following up on a "useless" interest if it drives play or makes a good scene.) Good luck.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 4673, member: 1049"] I'd think that anyone who [i]wanted[/i] to roleplay would go for the big, neon "family member in danger" sign, especially in a group of relative novices. It sounds like you have some players who want to be social and fall into a role, and others who just want to break stuff. You'll have to work to keep things flowing. Training is good. Reputations can be good if they hinder the party's access to Stuff. I'd also reccomend putting a kibosh on all non-PHB races or possibly even all non-humans after this. (I know some people will disagree with me, but in my experience good roleplayers would rather be known for their exploits and abilities, while bad roleplayers are more likely to want grand, implausible backgrounds and lists of stuff. Templates and odd races tend towards the latter.) But I agree that the best things to encourage roleplaying are sitting down and talking with everyone, and small carrots. (May I reccomend a small XP bonus, maybe 10 for appropriately placed catch phrases and war cries, and 50 or 100 for following up on a "useless" interest if it drives play or makes a good scene.) Good luck. [/QUOTE]
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