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How do I get more roleplaying out of my Players?
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<blockquote data-quote="your_mother" data-source="post: 5253" data-attributes="member: 734"><p><strong>upsetting...</strong></p><p></p><p>1. I suggest that as the campaign progresses--if it isn't already this way--that you have any pregnant prostitutes' pimp go to either the local Thieves Guild or member of the ruling body--some big authority figure with lots of power and clout--and drag the PC who fathered the child into a minor legal skirmish. You know, something that can only be settled by the PC agreeing to do something in character, to support the child, etc. Or otherwise require dialogue, arguing, and verbal conflict to resolve. Then force him to follow it up with action.</p><p></p><p>2. A potent tool that should be used to encourage role-playing is pacing. It involves a few factors: How much time are the player characters are given outside of the action to deliberate, in character? Are they ever trapped in a situation--like the hostage / captive scenario you described--in which they can do nothing but talk with one another, plot, etc.? Can you put an NPC in the cell with them and say, 'you're trapped in the dungeon of the Big Bad Guy... what are you doing? Oh, and you see a grubby gnome who looks like he's been here for at least a decade, he's sitting in the corner, eyeballing you.'</p><p></p><p>3. githyanki half-dragons should not exist, and neither should undead elves. but that's a horse of a different color.</p></blockquote><p></p>
[QUOTE="your_mother, post: 5253, member: 734"] [b]upsetting...[/b] 1. I suggest that as the campaign progresses--if it isn't already this way--that you have any pregnant prostitutes' pimp go to either the local Thieves Guild or member of the ruling body--some big authority figure with lots of power and clout--and drag the PC who fathered the child into a minor legal skirmish. You know, something that can only be settled by the PC agreeing to do something in character, to support the child, etc. Or otherwise require dialogue, arguing, and verbal conflict to resolve. Then force him to follow it up with action. 2. A potent tool that should be used to encourage role-playing is pacing. It involves a few factors: How much time are the player characters are given outside of the action to deliberate, in character? Are they ever trapped in a situation--like the hostage / captive scenario you described--in which they can do nothing but talk with one another, plot, etc.? Can you put an NPC in the cell with them and say, 'you're trapped in the dungeon of the Big Bad Guy... what are you doing? Oh, and you see a grubby gnome who looks like he's been here for at least a decade, he's sitting in the corner, eyeballing you.' 3. githyanki half-dragons should not exist, and neither should undead elves. but that's a horse of a different color. [/QUOTE]
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