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How do I get more roleplaying out of my Players?
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<blockquote data-quote="Humanophile" data-source="post: 6516" data-attributes="member: 1049"><p>A game is just a game. What you sound like you have going on is people being self-centered and troubled, and sadly sitting around a table does not make people more mature. Step back from the game, and realize that the "bad players" are not likely to improve soon.</p><p></p><p>(This is not a "kick the bums out" rant. Doing so is probably one of the worst things to do to friends, and I'm assuming these people are friends of yours.)</p><p></p><p>I don't envy the position you're in, having to keep a game up while simultaneously not seeming too antagonistic to people who need to work through their own stuff in their own ways. As a DM, make it a point to superficially write in roles for them, while making those roles of as little importance to the campaign at large as you can. If you're really skilled, try getting them to blow off games without making it look like you want them out, but that requires skills many people don't have. (Hint: put a lot of social action or puzzles between fights, puzzles especially as you can't attack them for S&G, and those players will probably lose interest fast. But don't push it.) But at the same time, make it clear that you're there for your friends, and (even against previous advice) let them just kick ass if they need to blow off steam.</p><p></p><p>You've got a tough trick ahead of you. Good luck.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 6516, member: 1049"] A game is just a game. What you sound like you have going on is people being self-centered and troubled, and sadly sitting around a table does not make people more mature. Step back from the game, and realize that the "bad players" are not likely to improve soon. (This is not a "kick the bums out" rant. Doing so is probably one of the worst things to do to friends, and I'm assuming these people are friends of yours.) I don't envy the position you're in, having to keep a game up while simultaneously not seeming too antagonistic to people who need to work through their own stuff in their own ways. As a DM, make it a point to superficially write in roles for them, while making those roles of as little importance to the campaign at large as you can. If you're really skilled, try getting them to blow off games without making it look like you want them out, but that requires skills many people don't have. (Hint: put a lot of social action or puzzles between fights, puzzles especially as you can't attack them for S&G, and those players will probably lose interest fast. But don't push it.) But at the same time, make it clear that you're there for your friends, and (even against previous advice) let them just kick ass if they need to blow off steam. You've got a tough trick ahead of you. Good luck. [/QUOTE]
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