I'm DMing a game in a modified Forgotten Realms. My players are all 12th level. Here is what happened...
Shar, goddess of darkness, discovered a way to extinguish the eternal flames of the sun, plunging the world into total darkness. The gods of good were shocked and dismayed that Shar had done such a thing, and went to work trying to find a way to reverse it. Some of the gods of good assembled armies of celestials to bring down punishment on Shar. But as it turns out, Shar is in league with Cyric, and Bane. A loose alliance, but one that accomplishes their goals. And so a war errupts across the planes.
Now back on Toril, cities are in chaos, and a horrible cold is sweeping across the land. After a few days, lakes are freezing over, plants and creatures of all kinds are starting to die off. Powerful wizards of good, neutral and evil, are researching ways to bring back the suns elemental flames.
Naturally some of the dark races are taking advantage of this darkness to invade other kingdoms.
My players have been travelling with an elf with strong ties to Evermeet. The elf, was assisting them in trying to locate an artifact called a sun stone, which could be used to ignite the suns flames once again. However, while out on their travels, the drow attacked the elven kingdom, with the help of a drow demigod, who has managed to unite the waring houses into one army, to kill off the elves once and for all.
The elf wizard, receives a telepathic message from the palace that he is needed to help defend the kingdom. So, he tells the players he must help his people, but naturally the players want to help. So they teleport back to the elven kingdom (using an old elven portal, and some modified elven magic). When they get there, everything is in chaos. Magic is everywhere. The air is statically charged.
Here is my problem... should I have Ao intervene, re-ignite the sun, and punish Shar, Cyric and Bane...? or should I let things play out until the world is nearly destroyed? or??
I am not sure how I should handle this... I think I have dug myself a hole that I can't get out of...

Shar, goddess of darkness, discovered a way to extinguish the eternal flames of the sun, plunging the world into total darkness. The gods of good were shocked and dismayed that Shar had done such a thing, and went to work trying to find a way to reverse it. Some of the gods of good assembled armies of celestials to bring down punishment on Shar. But as it turns out, Shar is in league with Cyric, and Bane. A loose alliance, but one that accomplishes their goals. And so a war errupts across the planes.
Now back on Toril, cities are in chaos, and a horrible cold is sweeping across the land. After a few days, lakes are freezing over, plants and creatures of all kinds are starting to die off. Powerful wizards of good, neutral and evil, are researching ways to bring back the suns elemental flames.
Naturally some of the dark races are taking advantage of this darkness to invade other kingdoms.
My players have been travelling with an elf with strong ties to Evermeet. The elf, was assisting them in trying to locate an artifact called a sun stone, which could be used to ignite the suns flames once again. However, while out on their travels, the drow attacked the elven kingdom, with the help of a drow demigod, who has managed to unite the waring houses into one army, to kill off the elves once and for all.
The elf wizard, receives a telepathic message from the palace that he is needed to help defend the kingdom. So, he tells the players he must help his people, but naturally the players want to help. So they teleport back to the elven kingdom (using an old elven portal, and some modified elven magic). When they get there, everything is in chaos. Magic is everywhere. The air is statically charged.
Here is my problem... should I have Ao intervene, re-ignite the sun, and punish Shar, Cyric and Bane...? or should I let things play out until the world is nearly destroyed? or??
I am not sure how I should handle this... I think I have dug myself a hole that I can't get out of...

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