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How do I get the PCs from here to there?
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<blockquote data-quote="ptrpete" data-source="post: 396577" data-attributes="member: 7125"><p>But surely the elven PC has been to an elven village? When he was being brought up during the first eighty or so years of his life. Okay, maybe he was born and raised in the human towns, never visited "the homelands" or whatever. That would be annoying.</p><p></p><p>Okay, they know that elven villages are immune to the taint. So maybe something more serious, but still non-lethal is required. Like no naturaly healing hitpoints or not being able to cast as many spells or something. Then they must wonder "how do the elves survive this?". Have it happen to the elven PC as well, so they can see its not a genetic thing. The logical next step is to visit an elven town asking for advice.</p><p></p><p>If they don't get that, the backup plan is to have them visit the elven village for another reason. They notice "hey, I've started healing again! and the weapons don't tarnish. And I can cast my normal allotment of spells again! Gotta get me some of this". Then they solve whatever situation got then to the village, but (hopefuly) remember about going back to pick up the anti-taint stuff, get back to the main plot and so on.</p><p></p><p>Don't use the soldiers to get them out of this one. Instead have the soldiers complain to them about the weapons degrading, needing a cleric just to heal light bruises from training, permanent hangovers (remember, no natural healing, and I doubt the cleric has that many cure poisons), and so on. Give the players an incentive to get properly protected.</p></blockquote><p></p>
[QUOTE="ptrpete, post: 396577, member: 7125"] But surely the elven PC has been to an elven village? When he was being brought up during the first eighty or so years of his life. Okay, maybe he was born and raised in the human towns, never visited "the homelands" or whatever. That would be annoying. Okay, they know that elven villages are immune to the taint. So maybe something more serious, but still non-lethal is required. Like no naturaly healing hitpoints or not being able to cast as many spells or something. Then they must wonder "how do the elves survive this?". Have it happen to the elven PC as well, so they can see its not a genetic thing. The logical next step is to visit an elven town asking for advice. If they don't get that, the backup plan is to have them visit the elven village for another reason. They notice "hey, I've started healing again! and the weapons don't tarnish. And I can cast my normal allotment of spells again! Gotta get me some of this". Then they solve whatever situation got then to the village, but (hopefuly) remember about going back to pick up the anti-taint stuff, get back to the main plot and so on. Don't use the soldiers to get them out of this one. Instead have the soldiers complain to them about the weapons degrading, needing a cleric just to heal light bruises from training, permanent hangovers (remember, no natural healing, and I doubt the cleric has that many cure poisons), and so on. Give the players an incentive to get properly protected. [/QUOTE]
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