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How do I get them to switch?
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<blockquote data-quote="smathis" data-source="post: 4261195" data-attributes="member: 56465"><p>This is good advice. But a couple of things to keep in mind...</p><p></p><p>It may take the group a while to come around even after the 3 sessions. So don't be discouraged if you get some negativity on the trial run. In fact, I would expect that to be the case. Just keep on keepin' on and do the best you can.</p><p></p><p>Expect the group to go back to the 3e campaign. Don't give any resistance or try to force the issue. That they will poo-poo on 4e and want to play 3e again is almost a foregone conclusion.</p><p></p><p>And you'll want them to do that because it's only by going back to 3e that they'll make up their minds if they like it or not.</p><p></p><p>I've seen this at least a dozen times with groups who were resistant to a new edition or trying a new system for some cool game. It's almost rote at this point.</p><p></p><p>Two of the biggest sticking points for some of those switching over are a perceived loss of rules mastery and a subsequent perceived loss of investment.</p><p></p><p>I don't know how to address those issues because they're both valid.</p><p></p><p>The sad thing is that the "rules mastery" crew <em>will</em> eventually adopt 4e (or 4.5 or 5e or whatever it is by the time they come on board) but then they'll be "behind" the early adopters. These kinds of players will quickly catch up, surely. But you'd think they'd want to be early adopters so they could achieve a comparably exhaustive knowledge of the new ruleset.</p><p></p><p>And those who feel that they're losing an investment in 3e are also difficult to persuade. I mean, how useful <em>are</em> all those 3e edition books now? I still have <em>some</em> 1e and 2e edition books I use. But rarely to play anymore. Mostly for ideas (Book of Villains, Creative Campaigning), setting (Dark Sun, Celtic Sourcebook) or random generators (1e DMG and Oriental Adventures).</p><p></p><p>It's a hard pill to swallow -- even for me -- that my Arcana Unearthed, McWoD, CoCd20 and 20 other 3e products are now either kindling or (at best) source material. And some people have 5 times the number of books I have. I couldn't even imagine.</p><p></p><p>So I'd say give it an honest try but don't expect much at first. Keep an eye out for the 3e Rules Master and the Archivist because I don't see them switching any time soon -- and with good reasons, I think.</p><p></p><p>But, at the very worst, you can introduce them to some of the mechanics in 4e and then see if you can work those into your 3e game.</p><p></p><p>After getting a taste of prep in 4e, I'd never look back though. If I were running a 3e game right now, I'd give everyone notice that they were either switching to 4e or finding a new group.</p><p></p><p>I'd even buy them all a copy of the PHB.</p><p></p><p>It's THAT big of a time savings for the DM. And time really is pretty valuable if you think about it.</p></blockquote><p></p>
[QUOTE="smathis, post: 4261195, member: 56465"] This is good advice. But a couple of things to keep in mind... It may take the group a while to come around even after the 3 sessions. So don't be discouraged if you get some negativity on the trial run. In fact, I would expect that to be the case. Just keep on keepin' on and do the best you can. Expect the group to go back to the 3e campaign. Don't give any resistance or try to force the issue. That they will poo-poo on 4e and want to play 3e again is almost a foregone conclusion. And you'll want them to do that because it's only by going back to 3e that they'll make up their minds if they like it or not. I've seen this at least a dozen times with groups who were resistant to a new edition or trying a new system for some cool game. It's almost rote at this point. Two of the biggest sticking points for some of those switching over are a perceived loss of rules mastery and a subsequent perceived loss of investment. I don't know how to address those issues because they're both valid. The sad thing is that the "rules mastery" crew [i]will[/i] eventually adopt 4e (or 4.5 or 5e or whatever it is by the time they come on board) but then they'll be "behind" the early adopters. These kinds of players will quickly catch up, surely. But you'd think they'd want to be early adopters so they could achieve a comparably exhaustive knowledge of the new ruleset. And those who feel that they're losing an investment in 3e are also difficult to persuade. I mean, how useful [i]are[/i] all those 3e edition books now? I still have [i]some[/i] 1e and 2e edition books I use. But rarely to play anymore. Mostly for ideas (Book of Villains, Creative Campaigning), setting (Dark Sun, Celtic Sourcebook) or random generators (1e DMG and Oriental Adventures). It's a hard pill to swallow -- even for me -- that my Arcana Unearthed, McWoD, CoCd20 and 20 other 3e products are now either kindling or (at best) source material. And some people have 5 times the number of books I have. I couldn't even imagine. So I'd say give it an honest try but don't expect much at first. Keep an eye out for the 3e Rules Master and the Archivist because I don't see them switching any time soon -- and with good reasons, I think. But, at the very worst, you can introduce them to some of the mechanics in 4e and then see if you can work those into your 3e game. After getting a taste of prep in 4e, I'd never look back though. If I were running a 3e game right now, I'd give everyone notice that they were either switching to 4e or finding a new group. I'd even buy them all a copy of the PHB. It's THAT big of a time savings for the DM. And time really is pretty valuable if you think about it. [/QUOTE]
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