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<blockquote data-quote="clark411" data-source="post: 1266826" data-attributes="member: 4768"><p>How'd you manage to convince your DM that a kender would sleep through something as interesting as a couple night battles! Imagine the excitement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Unfortunately moving seems like the only real option if whatever these forces are that you face are continually sending stuff capable of blatting you out of your rest. Move and find some lil spot they may not look in... like a cave...</p><p></p><p>Actually that doesn't sound that great. There's no good way of resting in a hostile environment bent on seeing you dead really. You either get out and come again later, or you pray your DM is forgiving and doesn't adequately simulate a goblin horde gunning for the hides and treasure of an adventuring party. Unless you're at the summit or your paths are blocked, I'd scurry back down, and with the knowledge I got from the previous trek, have casters make scrolls so they don't run out of spells, and buy or make as many healing potions as possible.</p><p></p><p>Half of surviving DND is to know when to get the heck out of dodge, and it seems that it's time to do so for your party.</p></blockquote><p></p>
[QUOTE="clark411, post: 1266826, member: 4768"] How'd you manage to convince your DM that a kender would sleep through something as interesting as a couple night battles! Imagine the excitement. :) Unfortunately moving seems like the only real option if whatever these forces are that you face are continually sending stuff capable of blatting you out of your rest. Move and find some lil spot they may not look in... like a cave... Actually that doesn't sound that great. There's no good way of resting in a hostile environment bent on seeing you dead really. You either get out and come again later, or you pray your DM is forgiving and doesn't adequately simulate a goblin horde gunning for the hides and treasure of an adventuring party. Unless you're at the summit or your paths are blocked, I'd scurry back down, and with the knowledge I got from the previous trek, have casters make scrolls so they don't run out of spells, and buy or make as many healing potions as possible. Half of surviving DND is to know when to get the heck out of dodge, and it seems that it's time to do so for your party. [/QUOTE]
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