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General Tabletop Discussion
*Dungeons & Dragons
How Do I Help Mentor a GM Making Rookie Mistakes?
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<blockquote data-quote="Gorgon Zee" data-source="post: 9700915" data-attributes="member: 75787"><p>One thing I'm not sure was clarified was how may sessions you have been at in the campaign., For me, it takes 3-4 sessions to get into any new moderately crunchy system, and I'd allocate at least the same time for a new GM to settle in, so I'd honestly expect the first 6-8 sessions to be rocky, confusing and have a lot of changes and adjustments.</p><p></p><p>Assuming you are beyond that baseline, I'd look at the one thing that make it hardest for you to enjoy the game. Then think how you can help in a way that makes the GM's job easier and offer the GM that assistance. If it is something that only the GM can do, then let them know that, making it clear that you are hoping they can help you with <u>your </u>problem, not phrasing it as fixing <u>their </u>problem.</p><p></p><p>As an example, if changing house rules are an issue, volunteer to keep track of the house rules by keeping track of them in a document. You can use your skills as an experience GM to make the house rules clear and add a checkbox to say "this is a rule we are currently using" and then let the GM make edits and decide which rules to use.</p><p></p><p>Mostly though, echoing [USER=177]@Umbran[/USER]'s advice: Your goal is to help them enjoy being a GM so as much as possible, roll with their inexperience and adapt your preferred style to them rather than try and adapt them -- even when that adaptation would be obviously better. Good luck!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9700915, member: 75787"] One thing I'm not sure was clarified was how may sessions you have been at in the campaign., For me, it takes 3-4 sessions to get into any new moderately crunchy system, and I'd allocate at least the same time for a new GM to settle in, so I'd honestly expect the first 6-8 sessions to be rocky, confusing and have a lot of changes and adjustments. Assuming you are beyond that baseline, I'd look at the one thing that make it hardest for you to enjoy the game. Then think how you can help in a way that makes the GM's job easier and offer the GM that assistance. If it is something that only the GM can do, then let them know that, making it clear that you are hoping they can help you with [U]your [/U]problem, not phrasing it as fixing [U]their [/U]problem. As an example, if changing house rules are an issue, volunteer to keep track of the house rules by keeping track of them in a document. You can use your skills as an experience GM to make the house rules clear and add a checkbox to say "this is a rule we are currently using" and then let the GM make edits and decide which rules to use. Mostly though, echoing [USER=177]@Umbran[/USER]'s advice: Your goal is to help them enjoy being a GM so as much as possible, roll with their inexperience and adapt your preferred style to them rather than try and adapt them -- even when that adaptation would be obviously better. Good luck! [/QUOTE]
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How Do I Help Mentor a GM Making Rookie Mistakes?
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