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General Tabletop Discussion
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How Do I Help Mentor a GM Making Rookie Mistakes?
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<blockquote data-quote="Seramus" data-source="post: 9762922" data-attributes="member: 6812658"><p>It completely depends on the person! Some people thrive on feedback and would be happy to hear it! Some people might be drowning beneath all the rules of 5e and really only open up to alterations once they start to feel a little comfortable. Definitely one of those 'play it by ear' situations. </p><p></p><p>Definitely! Speaking in <em>very broad generalities</em> that's probably a couple months in, unless this is the kind of GM that wants to get it right according to RAW the first time around, and I don't get that impression from the OPs updates.</p><p></p><p>This is one of those things where communicating to everyone beforehand IS best practice, but the DM hasn't learned best practices yet, and doesn't even seem to know what Session 0 is. <em>Should</em> the DM know these things? Yeah, absolutely. Should it be <em>right now</em>, in their first two games ever? That's where my "No, leave it alone for now" vote comes in.</p><p></p><p>I suppose it comes down to your preferred approach. "You should know these rules before you even start" is a valid option, and absolutely works for some kinds of people. I've <em>personally</em> always handled new players and GMs like kids. That might sound a little patronizing, but my single biggest goal in the beginning is making sure they are having fun and see what the wonder is all about.</p></blockquote><p></p>
[QUOTE="Seramus, post: 9762922, member: 6812658"] It completely depends on the person! Some people thrive on feedback and would be happy to hear it! Some people might be drowning beneath all the rules of 5e and really only open up to alterations once they start to feel a little comfortable. Definitely one of those 'play it by ear' situations. Definitely! Speaking in [i]very broad generalities[/i] that's probably a couple months in, unless this is the kind of GM that wants to get it right according to RAW the first time around, and I don't get that impression from the OPs updates. This is one of those things where communicating to everyone beforehand IS best practice, but the DM hasn't learned best practices yet, and doesn't even seem to know what Session 0 is. [i]Should[/i] the DM know these things? Yeah, absolutely. Should it be [i]right now[/i], in their first two games ever? That's where my "No, leave it alone for now" vote comes in. I suppose it comes down to your preferred approach. "You should know these rules before you even start" is a valid option, and absolutely works for some kinds of people. I've [I]personally[/I] always handled new players and GMs like kids. That might sound a little patronizing, but my single biggest goal in the beginning is making sure they are having fun and see what the wonder is all about. [/QUOTE]
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How Do I Help Mentor a GM Making Rookie Mistakes?
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