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General Tabletop Discussion
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How Do I Help Mentor a GM Making Rookie Mistakes?
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<blockquote data-quote="tetrasodium" data-source="post: 9763640" data-attributes="member: 93670"><p>Yes "arbitrary inconsistent rules" are annoying. But the critical detail I is that players being unfamiliar with printed rules of the particular variant being played does not empower players to claim that the GM is making arbitrary inconsistent rule changes by forcing the gm to allow players to pick & choose which published variant rules they want to force instead of the one being played or speak up to make clear the actual rule.</p><p></p><p>Simply put is the fact that both can happen and the presence of one does not automatically ensure the presence or absence of the other. The original poker metaphor extension did not allow that the GM was in bright or the players were capable of simply not knowing the actual rules before crying foul and ascribing calvinball to the GM actually using the rules as written <a href="https://www.enworld.org/threads/how-do-i-help-mentor-a-gm-making-rookie-mistakes.714193/post-9713465" target="_blank">as they seemed to be </a>at least attempting to do. </p><p></p><p>This is an issue I've seen personally where players agree to join a levelup5e game then cry foul about MY rules changes after I have to point out areas where the levelup5e rules differ from or extend the base dnd5e ruleset. On more than one occasion that led to players wanting to negotiate some variant in the name of simplicity adapting to the new system or whatever only to immediately ignore both the original rule as written and the one they themselves negotiated and later deny ever having done anything of the sort.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9763640, member: 93670"] Yes "arbitrary inconsistent rules" are annoying. But the critical detail I is that players being unfamiliar with printed rules of the particular variant being played does not empower players to claim that the GM is making arbitrary inconsistent rule changes by forcing the gm to allow players to pick & choose which published variant rules they want to force instead of the one being played or speak up to make clear the actual rule. Simply put is the fact that both can happen and the presence of one does not automatically ensure the presence or absence of the other. The original poker metaphor extension did not allow that the GM was in bright or the players were capable of simply not knowing the actual rules before crying foul and ascribing calvinball to the GM actually using the rules as written [URL='https://www.enworld.org/threads/how-do-i-help-mentor-a-gm-making-rookie-mistakes.714193/post-9713465']as they seemed to be [/URL]at least attempting to do. This is an issue I've seen personally where players agree to join a levelup5e game then cry foul about MY rules changes after I have to point out areas where the levelup5e rules differ from or extend the base dnd5e ruleset. On more than one occasion that led to players wanting to negotiate some variant in the name of simplicity adapting to the new system or whatever only to immediately ignore both the original rule as written and the one they themselves negotiated and later deny ever having done anything of the sort. [/QUOTE]
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How Do I Help Mentor a GM Making Rookie Mistakes?
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