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How do I help the Fighter?
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<blockquote data-quote="Naoki00_" data-source="post: 5752527" data-attributes="member: 99243"><p>while this is helpful, it's not helpful in the way that I need really, as for our system we use basically the DnD 3.5 system with our own content. The character is a sword and shield fighter who's training to be a knight, but hasn't been able to prove his worth to get an order to accept him (thus no other classes, we don't go by the "i'm taking this class now" thing, you don't get any other class unless your character somehow would learn new things in story, so unless the whole party wants to go out of it's way for some reason, or he wants to change his character philosophy on combat, then he's just a fighter till he attains knighthood.) </p><p></p><p>We as a group boycott magic items, partly for story and partly because we feel their too much cheeseyness. Magic is something to not be toyed with in our world and so no caster in their right mind would try to bind magic into an item since magic is something purely chaotic and near uncontrollable unless you practice day in and day out, but pointing magic in a direction and sealing in something that doesn't are two different things.</p><p></p><p>He has a very good selection of feats that allow him a wide range of options, but the encounters I've been running are just flooring him for one reason or another, it's mostly due to a combination of smart enemies and range differences. His character also is portrayed as very brash and glory seeking, hoping to do amazing (sometimes stupid) things to gain the recognition he needs. Now I don't want him to die since I have several plot related hooks that are pretty reliant on his character and I really enjoy his portrayal and execution of it.</p><p></p><p>What I'm really hoping to figure out is something I could give him that would help him be on a bit more even ground with the casters and the enemy casters, something I as a DM could slip into the next treasure hoard (a rare occurance of a magic item thats not so cheesy) or something maybe a spirtual ancestor might give (bonuses or a level in a class that isn't a knight, but would assist him) or maybe even something like a special mount....I just don't really know what to give him that won't break the game.</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5752527, member: 99243"] while this is helpful, it's not helpful in the way that I need really, as for our system we use basically the DnD 3.5 system with our own content. The character is a sword and shield fighter who's training to be a knight, but hasn't been able to prove his worth to get an order to accept him (thus no other classes, we don't go by the "i'm taking this class now" thing, you don't get any other class unless your character somehow would learn new things in story, so unless the whole party wants to go out of it's way for some reason, or he wants to change his character philosophy on combat, then he's just a fighter till he attains knighthood.) We as a group boycott magic items, partly for story and partly because we feel their too much cheeseyness. Magic is something to not be toyed with in our world and so no caster in their right mind would try to bind magic into an item since magic is something purely chaotic and near uncontrollable unless you practice day in and day out, but pointing magic in a direction and sealing in something that doesn't are two different things. He has a very good selection of feats that allow him a wide range of options, but the encounters I've been running are just flooring him for one reason or another, it's mostly due to a combination of smart enemies and range differences. His character also is portrayed as very brash and glory seeking, hoping to do amazing (sometimes stupid) things to gain the recognition he needs. Now I don't want him to die since I have several plot related hooks that are pretty reliant on his character and I really enjoy his portrayal and execution of it. What I'm really hoping to figure out is something I could give him that would help him be on a bit more even ground with the casters and the enemy casters, something I as a DM could slip into the next treasure hoard (a rare occurance of a magic item thats not so cheesy) or something maybe a spirtual ancestor might give (bonuses or a level in a class that isn't a knight, but would assist him) or maybe even something like a special mount....I just don't really know what to give him that won't break the game. [/QUOTE]
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