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How do I help the Fighter?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5752592" data-attributes="member: 1165"><p>Problems I'm seeing:</p><p></p><p>There's no cleric. The fighter takes the hits (since he's drawing them, that's part of his job), but is then left weak for the rest of the day. Non-magical healing is very slow, and healing potions are expensive and not efficient in combat when you need one (eg something just critted the fighter).</p><p></p><p>You're nerfing items. There is <strong>no</strong> good fix for this in 3rd Edition. There's some "low-magic rules" that you can probably find in Unearthed Arcana, but they're not good.</p><p></p><p>This is because magic items are not "balanced" (or the main combat system is not balanced between offense and defense). Items that give offensive bonuses are worth less than items that give a defensive bonus. You boost your BAB every level (or every other level) depending on class. Your offense will thus increase. Whichever stat you use to attack increases every four levels usually, without items. You're a lot weaker on the defensive though. Your saving throws increase, but not as fast as attacking save DCs (which always use the caster's highest stat and rise as fast as a good save). Your AC only increases if you use Dex (or, as a monk, Wisdom) to boost your AC - but there's a massive glut of items needed to boost that - the Ring of Protection, the Amulet of Natural Armor, magic armor, magic shields...</p><p></p><p>These characters will always be hurting, even if they had good healing magic.</p><p></p><p>Dex 22 plus full plate that gives full AC isn't that impressive at that level. Yes, that's +16 AC (including the shield), but an 8th-level fighter in a typical game would have had +2 full plate and a +2 shield and +1 Dex for a +15 bonus... 1 point less. Assuming nothing to boost natural armor and no ring of protection, which an 8th-level fighter might have gotten their first. Even with the matching AC, your fighter is likely hurting due to lack of healing resources.</p><p></p><p>Items give a fighter bigger bonuses than they give non-spellcasters. On the other hands, fighters are very heavily item-dependent. A wizard missing a Headband of Intellect is missing a few bonus spells, and more crucially, 3 points off of save DC. A fighter needs that Strength-boosting item <em>and</em> a magic weapon for offensive purpose. (Note that rogues are also affected by this; it's hard to pull of a sneak attack if you can't hit, and you want your Gloves of Dexterity and magic short sword to ensure this... with your lower BAB.)</p><p></p><p>For defenses, a fighter needs magic armor, maybe a magic shield, a ring of protection, maybe an amulet of natural armor, and more options as they gain levels, just to make up for AC never improving. For defenses, a wizard needs to be able to cast Mirror Image, and have a backup in case what he's facing has true seeing or something.</p><p></p><p>What surprises me is that the fighter's hurting the most. The ranger is a pretty weak class in 3rd Edition, and the rogue, while not being as weak, has fragility issues that should be affecting it even more than the fighter (especially without items).</p><p></p><p>Other than the rogue, none of these PCs get social skills as class skills. I'm not sure why the fighter is doing <em>worse</em> than the other PCs.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5752592, member: 1165"] Problems I'm seeing: There's no cleric. The fighter takes the hits (since he's drawing them, that's part of his job), but is then left weak for the rest of the day. Non-magical healing is very slow, and healing potions are expensive and not efficient in combat when you need one (eg something just critted the fighter). You're nerfing items. There is [b]no[/b] good fix for this in 3rd Edition. There's some "low-magic rules" that you can probably find in Unearthed Arcana, but they're not good. This is because magic items are not "balanced" (or the main combat system is not balanced between offense and defense). Items that give offensive bonuses are worth less than items that give a defensive bonus. You boost your BAB every level (or every other level) depending on class. Your offense will thus increase. Whichever stat you use to attack increases every four levels usually, without items. You're a lot weaker on the defensive though. Your saving throws increase, but not as fast as attacking save DCs (which always use the caster's highest stat and rise as fast as a good save). Your AC only increases if you use Dex (or, as a monk, Wisdom) to boost your AC - but there's a massive glut of items needed to boost that - the Ring of Protection, the Amulet of Natural Armor, magic armor, magic shields... These characters will always be hurting, even if they had good healing magic. Dex 22 plus full plate that gives full AC isn't that impressive at that level. Yes, that's +16 AC (including the shield), but an 8th-level fighter in a typical game would have had +2 full plate and a +2 shield and +1 Dex for a +15 bonus... 1 point less. Assuming nothing to boost natural armor and no ring of protection, which an 8th-level fighter might have gotten their first. Even with the matching AC, your fighter is likely hurting due to lack of healing resources. Items give a fighter bigger bonuses than they give non-spellcasters. On the other hands, fighters are very heavily item-dependent. A wizard missing a Headband of Intellect is missing a few bonus spells, and more crucially, 3 points off of save DC. A fighter needs that Strength-boosting item [i]and[/i] a magic weapon for offensive purpose. (Note that rogues are also affected by this; it's hard to pull of a sneak attack if you can't hit, and you want your Gloves of Dexterity and magic short sword to ensure this... with your lower BAB.) For defenses, a fighter needs magic armor, maybe a magic shield, a ring of protection, maybe an amulet of natural armor, and more options as they gain levels, just to make up for AC never improving. For defenses, a wizard needs to be able to cast Mirror Image, and have a backup in case what he's facing has true seeing or something. What surprises me is that the fighter's hurting the most. The ranger is a pretty weak class in 3rd Edition, and the rogue, while not being as weak, has fragility issues that should be affecting it even more than the fighter (especially without items). Other than the rogue, none of these PCs get social skills as class skills. I'm not sure why the fighter is doing [i]worse[/i] than the other PCs. [/QUOTE]
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