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How do I help the Fighter?
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<blockquote data-quote="Naoki00_" data-source="post: 5752641" data-attributes="member: 99243"><p>Actually they are, but as a rule, the potions take a bit to work, so using them mid battle isn't really effective (about 2 minutes to take effect), but they heal 4d12+ the crafters skill bonus (the ranks you have in it)</p><p></p><p></p><p></p><p></p><p></p><p>That I think is more rolls then anything, but also we go by the "the roll makes it possible, your words make it probable" rule, basically if your character says something outlandish or offensive, it doens't matter it you rolled a 50 diplomacy check, the person your talking to will react a certain way.</p><p></p><p></p><p></p><p>Poison yes, but something with natural spell-like powers would be as rare as the rest of the magic stuff, they ran into only one so far and that wasn't even an encounter but a plot relevant NPC (a Sanctified Lich)</p><p></p><p></p><p></p><p>No we still have lots of items, about as much as you'd expect in a real world trying to outfit every soldier it can, and well, stealth is a bit of a no go right now, seeing as the city is filled to the brim with people on the other side of the PC's (enemy nations city basically) and some the archers ARE the guards, though I do like the maze idea, I hadn't designed the city in too small detail yet and could definitely add in something like that.</p><p></p><p>As for why the fighter is getting all the enemy hate, it's because he is a bit of a massive target, he tries to make it a point that he's seen, and the other aren't. he takes all the hits and looks imposing, while the others stab the enemies in the back/shot in face/throw fire. Only problem is that now his tactics aren't exactly profiting and his character is starting to lag in the damage and use in combat department.</p><p></p><p>As for the tigers hurting so bad, their slightly altered tigers using poisons and alchemical processes (the nations experiments on super soldiers) so they have a barbarians rage with their pounce ability, needless to say 2 of them got the drop on the fighter and full attacked him down pretty good before the other 3 showed up. he was just a crit or full attack from death before they were finally dead.</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5752641, member: 99243"] Actually they are, but as a rule, the potions take a bit to work, so using them mid battle isn't really effective (about 2 minutes to take effect), but they heal 4d12+ the crafters skill bonus (the ranks you have in it) That I think is more rolls then anything, but also we go by the "the roll makes it possible, your words make it probable" rule, basically if your character says something outlandish or offensive, it doens't matter it you rolled a 50 diplomacy check, the person your talking to will react a certain way. Poison yes, but something with natural spell-like powers would be as rare as the rest of the magic stuff, they ran into only one so far and that wasn't even an encounter but a plot relevant NPC (a Sanctified Lich) No we still have lots of items, about as much as you'd expect in a real world trying to outfit every soldier it can, and well, stealth is a bit of a no go right now, seeing as the city is filled to the brim with people on the other side of the PC's (enemy nations city basically) and some the archers ARE the guards, though I do like the maze idea, I hadn't designed the city in too small detail yet and could definitely add in something like that. As for why the fighter is getting all the enemy hate, it's because he is a bit of a massive target, he tries to make it a point that he's seen, and the other aren't. he takes all the hits and looks imposing, while the others stab the enemies in the back/shot in face/throw fire. Only problem is that now his tactics aren't exactly profiting and his character is starting to lag in the damage and use in combat department. As for the tigers hurting so bad, their slightly altered tigers using poisons and alchemical processes (the nations experiments on super soldiers) so they have a barbarians rage with their pounce ability, needless to say 2 of them got the drop on the fighter and full attacked him down pretty good before the other 3 showed up. he was just a crit or full attack from death before they were finally dead. [/QUOTE]
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