Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do I help the Fighter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Naoki00_" data-source="post: 5752997" data-attributes="member: 99243"><p>Well this is true, but it's a little bit scenario exclusive. I'll spare the long winded explaination of whats going on in the world at large and just say the city is more concerned with other things then civil war or a few adventurers (for the moment, getting more important the closer to the higher ups they get) and we don't really use the "you shoot, people know where you are period" thing, if you can make a good Hide check, sometimes coupled with sleight of hand/tumble/move silently you can shot once or twice from behind cover, and either remain hidden for another round, or roll behind other cover options and make them think you haven't. this isn't fool proof however, the PC's figured out that the enemies have low skill's and high combat prowess (the higher INT enemies are coming up soon though, as well as the dogs and such)</p><p></p><p></p><p></p><p>Actually I really like that, I was wanting to see if I could even give the fighter an animal companion, partly to help character development and getting him to be more cooperative, and because he's been asking about it for a while.</p><p></p><p></p><p></p><p>I know someone with the book that might lend it to us, heck it might make a really good class for said fighter, or have something for the rogue and ranger.</p><p></p><p></p><p></p><p>well he's using several different ways of keeping enemies in line at the moment, a combination of knocking down/tripping as well as defensive positions and aggro drawing, coupled with the other threes good ability to just seem not there, it's not working that great anymore though and won't work great at all later, so I'll just drop a bit better sword into the next loot and hope he gets the hint for that one.</p><p></p><p></p><p></p><p></p><p></p><p>Well once the Wizard and ranger figured out the guards carry grenados (primitive, but effective) they figured out their main plan of setting it up as a civil scene. Basically the fighter runs in and starts yelling in the city's native language, and while the people are focused on him, either snipe them off with the rogue and ranger, or the wizard just targets the grenados with his fire spells. the appearance of a fireball's explosion and a grenade are pretty much the same, and he's been careful to use small versions</p><p> (basically willingly using a smaller spell, in this case just 1d6 damage worth) to just hit only the grenado bag or the ones on a table. after the guards get some advice though they'll probably hide their grenades better. doesn't help that they wouldn't think it was something as rare as magic unless they rolled high enough (the leader probably would though)</p><p></p><p></p><p></p><p></p><p>that feat'll come in handy, both for the enemies and the ranger, as for staking out the place...well they could, just not perfectly with the shoratge of men and soldiers (the only reason the PC's have even gotten this far anyway) but after the next few encounters they'll probably start gathering militia to get the PCs. I sadly must say I'm unfamiliar with tanglefoot bag or thunderstones, but if they are magical (honestly I don't know) then thats a no, though whistles I just hadn't thought of, I must have been rushing things a little to not think of so much.</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5752997, member: 99243"] Well this is true, but it's a little bit scenario exclusive. I'll spare the long winded explaination of whats going on in the world at large and just say the city is more concerned with other things then civil war or a few adventurers (for the moment, getting more important the closer to the higher ups they get) and we don't really use the "you shoot, people know where you are period" thing, if you can make a good Hide check, sometimes coupled with sleight of hand/tumble/move silently you can shot once or twice from behind cover, and either remain hidden for another round, or roll behind other cover options and make them think you haven't. this isn't fool proof however, the PC's figured out that the enemies have low skill's and high combat prowess (the higher INT enemies are coming up soon though, as well as the dogs and such) Actually I really like that, I was wanting to see if I could even give the fighter an animal companion, partly to help character development and getting him to be more cooperative, and because he's been asking about it for a while. I know someone with the book that might lend it to us, heck it might make a really good class for said fighter, or have something for the rogue and ranger. well he's using several different ways of keeping enemies in line at the moment, a combination of knocking down/tripping as well as defensive positions and aggro drawing, coupled with the other threes good ability to just seem not there, it's not working that great anymore though and won't work great at all later, so I'll just drop a bit better sword into the next loot and hope he gets the hint for that one. Well once the Wizard and ranger figured out the guards carry grenados (primitive, but effective) they figured out their main plan of setting it up as a civil scene. Basically the fighter runs in and starts yelling in the city's native language, and while the people are focused on him, either snipe them off with the rogue and ranger, or the wizard just targets the grenados with his fire spells. the appearance of a fireball's explosion and a grenade are pretty much the same, and he's been careful to use small versions (basically willingly using a smaller spell, in this case just 1d6 damage worth) to just hit only the grenado bag or the ones on a table. after the guards get some advice though they'll probably hide their grenades better. doesn't help that they wouldn't think it was something as rare as magic unless they rolled high enough (the leader probably would though) that feat'll come in handy, both for the enemies and the ranger, as for staking out the place...well they could, just not perfectly with the shoratge of men and soldiers (the only reason the PC's have even gotten this far anyway) but after the next few encounters they'll probably start gathering militia to get the PCs. I sadly must say I'm unfamiliar with tanglefoot bag or thunderstones, but if they are magical (honestly I don't know) then thats a no, though whistles I just hadn't thought of, I must have been rushing things a little to not think of so much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do I help the Fighter?
Top