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How do I help the Fighter?
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<blockquote data-quote="Naoki00_" data-source="post: 5753783" data-attributes="member: 99243"><p>yes we use the basics of the 3.5 system, but even the encounters are entirely different and for the most part we scrapped the entire normal CR method BECAUSE it expects you to be covered in magic items which to use seems both unrealistic and take away from the character. even if I did put in something so cheesy (we're a bit extreme, anything that allows a character to always do something physically impossible for anyone but a mage such as the boots, is pretty game breaking in smart hands with our system. As well as the "my character can do this and this, but I'm battle worthy only because of all these glowing things." doesn't really make you feel that powerful) I don't really know about Iron Heroes, so if I can learn more about it I definitely will.</p><p></p><p>I know normally a two handed weapon is better then a shield for damage, though at level ten he can take a week to train further in his shield usage, bascially it gives him an improved shield bash. He can make use it anytime something provokes an attack of Opportunity against him, bash them with the shield and unless they can pass a fortitude save the action they attempted is just wasted as they get mashed in the face. the rogue and ranger are aiming for similar weapon skills with the bow and daggers.</p><p></p><p>I however have recently spoken to the player and he does in fact feel that he isn't able to help the party as well as he would like other then being a distraction. so I'm going to try and let him shine a bit more, give him a better weapon and maybe a strong/smart animal cohort (he's yet to use that leadership feat and handle animal check)</p></blockquote><p></p>
[QUOTE="Naoki00_, post: 5753783, member: 99243"] yes we use the basics of the 3.5 system, but even the encounters are entirely different and for the most part we scrapped the entire normal CR method BECAUSE it expects you to be covered in magic items which to use seems both unrealistic and take away from the character. even if I did put in something so cheesy (we're a bit extreme, anything that allows a character to always do something physically impossible for anyone but a mage such as the boots, is pretty game breaking in smart hands with our system. As well as the "my character can do this and this, but I'm battle worthy only because of all these glowing things." doesn't really make you feel that powerful) I don't really know about Iron Heroes, so if I can learn more about it I definitely will. I know normally a two handed weapon is better then a shield for damage, though at level ten he can take a week to train further in his shield usage, bascially it gives him an improved shield bash. He can make use it anytime something provokes an attack of Opportunity against him, bash them with the shield and unless they can pass a fortitude save the action they attempted is just wasted as they get mashed in the face. the rogue and ranger are aiming for similar weapon skills with the bow and daggers. I however have recently spoken to the player and he does in fact feel that he isn't able to help the party as well as he would like other then being a distraction. so I'm going to try and let him shine a bit more, give him a better weapon and maybe a strong/smart animal cohort (he's yet to use that leadership feat and handle animal check) [/QUOTE]
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