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How Do I Jumpstart Player Problem Solving?
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<blockquote data-quote="DarrenGMiller" data-source="post: 2194178" data-attributes="member: 23174"><p>Okay, here is my situation:</p><p> </p><p> </p><p> </p><p>(Tomb of Abysthor spoilers ahead... If you are in my game in Myrtle Beach, SC - GET OUT!!!)</p><p> </p><p> </p><p> </p><p>I am running Necromancer Games' Tomb of Abysthor in my Greyhawk campaign (I have set it in the Lortmils) and the party is on Level 1 (not the entry level). They party Paladin is there to find the Stone of Tircople and the Chalice of Elanir (which I have given a new background) and the party Cleric is there to find the Cleric of Orcus that killed his brother (back in Crucible of Freya). I have turned the two good dieties of the adventure into Heironeous and Pelor and have a pretty extensive background on the cooperation between the two churches woven into the campaign. I modify things pretty heavily, so I am open to suggestions, but my issue is that the PC's are treating it like a traditional crawl where the monsters wait for you to come kill them and you clean out every room one at a time. They are wandering through the place without a plan (3 weeks on level 1 wandering back and forth) and are not using knowledge their characters would/should have (except the party Ranger).</p><p> </p><p>I have made it clear through monster and opponent tactics (I nat. 20'd for the Ogre to sneak up from behind and they have seen the inhabitants moving around (or evidence to that fact). I have dropped clues about who might have info (emphasizing the holy symbol of Orcus the Ogre is wearing, etc.), but they need less subtlety I guess.</p><p> </p><p>Experienced DM's and those who are familiar with this adventure - How do I focus them into accomplishing their goals in an intelligent way? They are motivated to kill the recurring bad guy and find the macguffins, but just don't seem to know how to get the info necessary to accomplish their goals.</p><p> </p><p>I have been DM'ing for many years, but every group is different. Please give suggestions.</p><p> </p><p>Thanks!</p><p> </p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2194178, member: 23174"] Okay, here is my situation: (Tomb of Abysthor spoilers ahead... If you are in my game in Myrtle Beach, SC - GET OUT!!!) I am running Necromancer Games' Tomb of Abysthor in my Greyhawk campaign (I have set it in the Lortmils) and the party is on Level 1 (not the entry level). They party Paladin is there to find the Stone of Tircople and the Chalice of Elanir (which I have given a new background) and the party Cleric is there to find the Cleric of Orcus that killed his brother (back in Crucible of Freya). I have turned the two good dieties of the adventure into Heironeous and Pelor and have a pretty extensive background on the cooperation between the two churches woven into the campaign. I modify things pretty heavily, so I am open to suggestions, but my issue is that the PC's are treating it like a traditional crawl where the monsters wait for you to come kill them and you clean out every room one at a time. They are wandering through the place without a plan (3 weeks on level 1 wandering back and forth) and are not using knowledge their characters would/should have (except the party Ranger). I have made it clear through monster and opponent tactics (I nat. 20'd for the Ogre to sneak up from behind and they have seen the inhabitants moving around (or evidence to that fact). I have dropped clues about who might have info (emphasizing the holy symbol of Orcus the Ogre is wearing, etc.), but they need less subtlety I guess. Experienced DM's and those who are familiar with this adventure - How do I focus them into accomplishing their goals in an intelligent way? They are motivated to kill the recurring bad guy and find the macguffins, but just don't seem to know how to get the info necessary to accomplish their goals. I have been DM'ing for many years, but every group is different. Please give suggestions. Thanks! DM [/QUOTE]
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