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How do I justify a Lizardfolk Cleric in lore and RP?
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<blockquote data-quote="Zethnos" data-source="post: 7419611" data-attributes="member: 6801842"><p>Thank you both! You guys gave me some ideas already for how I could do it.</p><p></p><p>Now I'm kind of thinking:</p><p>The character in some way has observed one or more cleric(s) performing their magic. It brought great pleasure in way of comfort, food, & healing. It also aided warriors in combat making them stronger, survive longer, and face greater threats. The character thought about what he has witnessed and decided to seek out a temple to become a cleric in search of pleasure and greater resources for survival. They decide to take the LF in and teach him to be a cleric because since they are typically fierce warriors, they could use him to spread the word of the strength and name of their temple and god(s). That would also give me a "call to adventure" the temple sends him out to find a party and take on adventures to advance as a cleric and spread the word. A reason to stay with the party would be that he gets intrigued by the party members and wants to understand more about them and use them to help him become more powerful of a cleric.</p><p></p><p>As you mentioned Nevvure, I guess I really could break the restrictions a bit like Drizzt. I could over time change his motives to wanting to bring other creatures pleasure and safety (also fitting in with the description of treating humans like hatch-lings), since his people seek it for themselves. I'll have to play around with the idea though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Again thanks guys! It's been a big help.</p></blockquote><p></p>
[QUOTE="Zethnos, post: 7419611, member: 6801842"] Thank you both! You guys gave me some ideas already for how I could do it. Now I'm kind of thinking: The character in some way has observed one or more cleric(s) performing their magic. It brought great pleasure in way of comfort, food, & healing. It also aided warriors in combat making them stronger, survive longer, and face greater threats. The character thought about what he has witnessed and decided to seek out a temple to become a cleric in search of pleasure and greater resources for survival. They decide to take the LF in and teach him to be a cleric because since they are typically fierce warriors, they could use him to spread the word of the strength and name of their temple and god(s). That would also give me a "call to adventure" the temple sends him out to find a party and take on adventures to advance as a cleric and spread the word. A reason to stay with the party would be that he gets intrigued by the party members and wants to understand more about them and use them to help him become more powerful of a cleric. As you mentioned Nevvure, I guess I really could break the restrictions a bit like Drizzt. I could over time change his motives to wanting to bring other creatures pleasure and safety (also fitting in with the description of treating humans like hatch-lings), since his people seek it for themselves. I'll have to play around with the idea though :P Again thanks guys! It's been a big help. [/QUOTE]
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How do I justify a Lizardfolk Cleric in lore and RP?
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