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How do i keep NPC's around?
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<blockquote data-quote="fba827" data-source="post: 5206987" data-attributes="member: 807"><p>Give them a big boss during the fight that they can kill. But at the end of the fight, as they look around with the blood and sweat dripping off their blades and brow, (name of PC with high perception) notices a tall lanky man off the in the distance, who was apperently watching the entire time... but in a blink of an eye, he vanishes.</p><p></p><p>You did best this foe.. but who was that lanky man and why was he just watching. Was it just your imagination or did his shield bear the same crest as the man who lays dead at your feet ...</p><p></p><p> -- basically, putting them at a distance.</p><p>the couple times I have tried to put in a NPC that is meant to be a recurring villian, it either went as ...</p><p> a) he was an obviously surprior foe who did not want to trouble himself with the PCs so he made it clear he was leaving and left his goblins to do the work. However, the PCs insisted on fighting/slowing him. so it led to a very poor confrontation</p><p> b) the villian has his easy escape and it feels cheap to the PCs, the players, and to me</p><p></p><p>I think it's okay to have a couple villians that do have an easy escape (i.e. fly, teleport, etc) but done more than once and it gets frustrating (for both characters and players), plus, basically, the players still need to have accomplished some sort of victory... i.e. maybe they didn't get to stop the villian from flying off, but they can still stop the zombies from destroying the damn , thereby protecting the village, etc.</p></blockquote><p></p>
[QUOTE="fba827, post: 5206987, member: 807"] Give them a big boss during the fight that they can kill. But at the end of the fight, as they look around with the blood and sweat dripping off their blades and brow, (name of PC with high perception) notices a tall lanky man off the in the distance, who was apperently watching the entire time... but in a blink of an eye, he vanishes. You did best this foe.. but who was that lanky man and why was he just watching. Was it just your imagination or did his shield bear the same crest as the man who lays dead at your feet ... -- basically, putting them at a distance. the couple times I have tried to put in a NPC that is meant to be a recurring villian, it either went as ... a) he was an obviously surprior foe who did not want to trouble himself with the PCs so he made it clear he was leaving and left his goblins to do the work. However, the PCs insisted on fighting/slowing him. so it led to a very poor confrontation b) the villian has his easy escape and it feels cheap to the PCs, the players, and to me I think it's okay to have a couple villians that do have an easy escape (i.e. fly, teleport, etc) but done more than once and it gets frustrating (for both characters and players), plus, basically, the players still need to have accomplished some sort of victory... i.e. maybe they didn't get to stop the villian from flying off, but they can still stop the zombies from destroying the damn , thereby protecting the village, etc. [/QUOTE]
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How do i keep NPC's around?
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