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How do i keep NPC's around?
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<blockquote data-quote="korjik" data-source="post: 5207284" data-attributes="member: 56755"><p>I have found that there is a direct relationship between the amount I want an NPC to recur and the amount of crits he eats if the PCs get him into a fight.</p><p> </p><p>Started in 3e when I had an 6th level Orc ranger who only had to survive 3 rounds against the party before his minions would show up and cover his escape. I even gave him a 5th level cleric to keep him alive. Cleric even held person the party's ranger. </p><p> </p><p>Then the paladin critted him twice in a row on full power attacks.</p><p> </p><p>That story thread got just as decapitated as the orc.</p><p> </p><p>However, the paladin did go on to have a long and glorious career of killing everything he saw.</p><p> </p><p>Except: The proof that it is the amount I want the NPC to live that makes it easier to kill.</p><p> </p><p>I had a big black dragon at the end of an adventure. Pretty much a disposable character, intended to stay alive just long enough for the paladin to get within greatsword range. It took forever for them to kill it! I very nearly had to let the thing get away. Heck, IIRC, the only reason it got killed was because of a dimensional anchor that was cast for almost no reason. That and the ranger (the one that got held before) who ended up shooting the dragon to pieces.</p><p> </p><p>I think the moral of the story is: If you want the bad guy to live, dont let him get into combat.</p></blockquote><p></p>
[QUOTE="korjik, post: 5207284, member: 56755"] I have found that there is a direct relationship between the amount I want an NPC to recur and the amount of crits he eats if the PCs get him into a fight. Started in 3e when I had an 6th level Orc ranger who only had to survive 3 rounds against the party before his minions would show up and cover his escape. I even gave him a 5th level cleric to keep him alive. Cleric even held person the party's ranger. Then the paladin critted him twice in a row on full power attacks. That story thread got just as decapitated as the orc. However, the paladin did go on to have a long and glorious career of killing everything he saw. Except: The proof that it is the amount I want the NPC to live that makes it easier to kill. I had a big black dragon at the end of an adventure. Pretty much a disposable character, intended to stay alive just long enough for the paladin to get within greatsword range. It took forever for them to kill it! I very nearly had to let the thing get away. Heck, IIRC, the only reason it got killed was because of a dimensional anchor that was cast for almost no reason. That and the ranger (the one that got held before) who ended up shooting the dragon to pieces. I think the moral of the story is: If you want the bad guy to live, dont let him get into combat. [/QUOTE]
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How do i keep NPC's around?
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