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How do I liven up the hunt?
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<blockquote data-quote="Whisper72" data-source="post: 1564717" data-attributes="member: 17339"><p>Hmmm... one thing is to have the undead be 'created' at the barrow, and 'mindlessly' radiate outward. This means that the undead closer to the barrow are 'fresher'. Maybe the NPC cleric can notice this.</p><p></p><p>As a side note, IMHO it is not necessary to play out the whole searching bit for the barrow itself, just have the description of when they stumble upon it be really scary / impressive. Maybe the barrow is a large mound in the middle of the forest, with a ring of stones a la Stonehenge, overgrown with poisonous plants. Maybe these plants somehow 'animate' undead as well, maybe they are even the reason the 'original' zombie/priest awoke as an undead anyway.</p><p></p><p>As for the barrow itself, use a simple construction. Have it be a straightforward corridor with a few side rooms and a large room at the end. Let that seem like the main room, but it is a false tomb. Underneath the casket at the main room could be a hole in the ground leading to a lower level where the real tomb is situated somewhere in a small 'maze' of several rooms.</p><p></p><p>Have the 'upper' level be straightforward fighting and a bit of treasure, the lower rooms are one of traps and ambushes. Think of arrow traps, pit traps, maybe a few doors with puzzle traps.</p><p></p><p>In the centre of this lower level will be the zombie/priest inside a laboratory where he makes the powder (maybe a concentrate from the plants above?) that he uses to animate the undead. Maybe the lab contains some otehr potions as well, and maybe as the PC's enter, they just see the zombie/priest swallow a potion and disappear! (invisibility).</p><p></p><p>Just some quick thoughts....</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1564717, member: 17339"] Hmmm... one thing is to have the undead be 'created' at the barrow, and 'mindlessly' radiate outward. This means that the undead closer to the barrow are 'fresher'. Maybe the NPC cleric can notice this. As a side note, IMHO it is not necessary to play out the whole searching bit for the barrow itself, just have the description of when they stumble upon it be really scary / impressive. Maybe the barrow is a large mound in the middle of the forest, with a ring of stones a la Stonehenge, overgrown with poisonous plants. Maybe these plants somehow 'animate' undead as well, maybe they are even the reason the 'original' zombie/priest awoke as an undead anyway. As for the barrow itself, use a simple construction. Have it be a straightforward corridor with a few side rooms and a large room at the end. Let that seem like the main room, but it is a false tomb. Underneath the casket at the main room could be a hole in the ground leading to a lower level where the real tomb is situated somewhere in a small 'maze' of several rooms. Have the 'upper' level be straightforward fighting and a bit of treasure, the lower rooms are one of traps and ambushes. Think of arrow traps, pit traps, maybe a few doors with puzzle traps. In the centre of this lower level will be the zombie/priest inside a laboratory where he makes the powder (maybe a concentrate from the plants above?) that he uses to animate the undead. Maybe the lab contains some otehr potions as well, and maybe as the PC's enter, they just see the zombie/priest swallow a potion and disappear! (invisibility). Just some quick thoughts.... [/QUOTE]
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