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<blockquote data-quote="LostSoul" data-source="post: 4399689" data-attributes="member: 386"><p>This is one of the things the rules don't cover, so look to page 42. Basically it's a DM call with some guidelines.</p><p></p><p>I'd say that you take a standard action, make some kind of ability check depending on how you describe your action against an appropriate defense, and if you hit you have disarmed the bad guy.</p><p></p><p>I might say, "I strike at his unprotected hand, trying to get him to drop his weapon" - that's a Str vs. AC attack, with weapon mods. Hit - he drops his weapon in his square.</p><p></p><p>I might say, "I grab his arm and twist it so he can't hold on" - that's Str vs. Fort. Hit - drops the weapon in his square.</p><p></p><p></p><p>For sunders, it's really the same thing. "I smash his weapon with all my might." You might want to allow the bad guy an immediate reaction if the PC misses - a basic attack, or something, depending on the kind of monster it is, especially if it's an elite or solo monster that really depends on his weapon.</p><p></p><p>Whatever you do, make sure that this technique is only good some of the time, even against bad guys who rely on an item or weapon to deal damage. What I've posted above might be unbalanced considering that.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4399689, member: 386"] This is one of the things the rules don't cover, so look to page 42. Basically it's a DM call with some guidelines. I'd say that you take a standard action, make some kind of ability check depending on how you describe your action against an appropriate defense, and if you hit you have disarmed the bad guy. I might say, "I strike at his unprotected hand, trying to get him to drop his weapon" - that's a Str vs. AC attack, with weapon mods. Hit - he drops his weapon in his square. I might say, "I grab his arm and twist it so he can't hold on" - that's Str vs. Fort. Hit - drops the weapon in his square. For sunders, it's really the same thing. "I smash his weapon with all my might." You might want to allow the bad guy an immediate reaction if the PC misses - a basic attack, or something, depending on the kind of monster it is, especially if it's an elite or solo monster that really depends on his weapon. Whatever you do, make sure that this technique is only good some of the time, even against bad guys who rely on an item or weapon to deal damage. What I've posted above might be unbalanced considering that. [/QUOTE]
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