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How do I love GenCon? Let me count the ways!
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<blockquote data-quote="CarlZog" data-source="post: 2508565" data-attributes="member: 11716"><p>This was my second GenCon, but it was a totally different experience from the first one a couple years ago. </p><p></p><p>EnWorld was the difference. The people, the booth, the Ennies, the pickup games, the Canadiana Suite...It was like another whole con happening on some parallel plane. </p><p></p><p>It was great to meet everybody in person. I spent quite a bit of time with the Universe and QueenD, who are just astoundingly cool people.</p><p></p><p>The superhero cape for behind-the-scenes work belongs to Dextra, for more reasons than I can count. Hearing her on Sunday, already talking about next year's Ennies, was pretty inspiring. This hobby and the industry that supports it are very lucky to have her around.</p><p></p><p>I packed my schedule with gaming, but managed to play in nothing but amazingly fun games. Next year, I'll need to juggle even harder to fit in more pickups. I was bummed I didn't sign up in time for Crothian's Paranoia game, especially after talking it up so much the night before when there was still space!</p><p></p><p>Rel's Sky Galleons was a blast. His aerial rules were some of the best use of ship minis I've ever played in an rpg. And the plot-twisting epilogue was pretty sweet!</p><p></p><p>Other really notable games included, but are not limited to:</p><p></p><p>Pulp Cthulhu. This 1930's adventure was incredibly well run, with amazing props and a co-GM who handled sidebars.</p><p></p><p>Frat Boys vs. the Martians. The title pretty much says it all. We used the "Quick Ass Game System" QAGS, which is my new favorite system for silly stuff. Laughing til we literally fell out of our chairs was the perfect last game!</p><p></p><p>All around this was a great con. Thanks everybody.</p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="CarlZog, post: 2508565, member: 11716"] This was my second GenCon, but it was a totally different experience from the first one a couple years ago. EnWorld was the difference. The people, the booth, the Ennies, the pickup games, the Canadiana Suite...It was like another whole con happening on some parallel plane. It was great to meet everybody in person. I spent quite a bit of time with the Universe and QueenD, who are just astoundingly cool people. The superhero cape for behind-the-scenes work belongs to Dextra, for more reasons than I can count. Hearing her on Sunday, already talking about next year's Ennies, was pretty inspiring. This hobby and the industry that supports it are very lucky to have her around. I packed my schedule with gaming, but managed to play in nothing but amazingly fun games. Next year, I'll need to juggle even harder to fit in more pickups. I was bummed I didn't sign up in time for Crothian's Paranoia game, especially after talking it up so much the night before when there was still space! Rel's Sky Galleons was a blast. His aerial rules were some of the best use of ship minis I've ever played in an rpg. And the plot-twisting epilogue was pretty sweet! Other really notable games included, but are not limited to: Pulp Cthulhu. This 1930's adventure was incredibly well run, with amazing props and a co-GM who handled sidebars. Frat Boys vs. the Martians. The title pretty much says it all. We used the "Quick Ass Game System" QAGS, which is my new favorite system for silly stuff. Laughing til we literally fell out of our chairs was the perfect last game! All around this was a great con. Thanks everybody. Carl [/QUOTE]
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