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General Tabletop Discussion
*Dungeons & Dragons
How do I make a challenging investigation for a high level cleric?
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<blockquote data-quote="discosoc" data-source="post: 6744800" data-attributes="member: 6801554"><p>Find the Path does nothing if you aren't familiar with the location. It doesn't matter how well you know a specific person who's currently at the location either.</p><p></p><p></p><p>As for the OP, you have a few things to keep in mind. First, the whole point of having spells is to be able to use them, so it should be considered a good thing for him to do so. I wouldn't advise looking to "counter" his attempts outright, for the sake of making the adventure work out the way you want, unless it's actually part of the adventure. For example, the NPC knows he's being tracked and has gone to great pains to hide his location from normal divination magic. He can still be tracked with mundane methods, and the cleric could probably start using charm and such on other people that might know his location, but otherwise it could make for a fun subplot where they players have to bring down whatever is magically shielding him (not to mention discover the identity of that item/person/boon/etc).</p><p></p><p>Other than that, I really can't imagine tracking down someone like this is a great encounter for 12-15 level characters. By this point, they should have way more important things to be doing, and could probably hire someone to do the tracking for them while they are busy with other stuff. If the encounter is just one part of a bigger plot, then don't worry so much about finding the guy being the difficult part. A level 15 cleric isn't exactly the kind of person who has to do things like this the "hard" way. </p><p></p><p>Remember, this is a guy who has a 15% chance each day to get his deity involved if he wants to. If your encounter depends on him not using magic to find the villain, then you probably need to reevaluate the scope of the encounter.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6744800, member: 6801554"] Find the Path does nothing if you aren't familiar with the location. It doesn't matter how well you know a specific person who's currently at the location either. As for the OP, you have a few things to keep in mind. First, the whole point of having spells is to be able to use them, so it should be considered a good thing for him to do so. I wouldn't advise looking to "counter" his attempts outright, for the sake of making the adventure work out the way you want, unless it's actually part of the adventure. For example, the NPC knows he's being tracked and has gone to great pains to hide his location from normal divination magic. He can still be tracked with mundane methods, and the cleric could probably start using charm and such on other people that might know his location, but otherwise it could make for a fun subplot where they players have to bring down whatever is magically shielding him (not to mention discover the identity of that item/person/boon/etc). Other than that, I really can't imagine tracking down someone like this is a great encounter for 12-15 level characters. By this point, they should have way more important things to be doing, and could probably hire someone to do the tracking for them while they are busy with other stuff. If the encounter is just one part of a bigger plot, then don't worry so much about finding the guy being the difficult part. A level 15 cleric isn't exactly the kind of person who has to do things like this the "hard" way. Remember, this is a guy who has a 15% chance each day to get his deity involved if he wants to. If your encounter depends on him not using magic to find the villain, then you probably need to reevaluate the scope of the encounter. [/QUOTE]
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How do I make a challenging investigation for a high level cleric?
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