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General Tabletop Discussion
*Dungeons & Dragons
How do I make a challenging investigation for a high level cleric?
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<blockquote data-quote="discosoc" data-source="post: 6744855" data-attributes="member: 6801554"><p>You could only use Find the Path to find Axlorath's the Invincible's lair if you are familiar with that specific lair. Knowing his/her name doesn't make you familiar with it. If the PC's are investigating a big baddie they would still need to be familiar with the actual location of the lair for the spell to work. The reason the spell lists the green dragon lair as an example is because it's not specific enough (the dragon probably has multiple lairs). Just like the spell would fail if they cast Find the Path to find "mountains" or something; it needs to be a specific place that's being found.</p><p></p><p></p><p></p><p>I define "familiar" as the word is intended. Well known by the person, or with good knowledge/information. Someone describing the location doesn't make it familiar (well known) to you. Reading about it in a book might make it familiar to you (via investigation or spending some time in a library, for example). Talking to a raving lunatic who recently escaped the place and has direct, recent, first-hand knowledge also would possible make it familiar to you (via some charisma checks and/or insight to figure out the useful information from the lunacy).</p><p></p><p>Keep in mind, Find the Path is for locations, not people. So in the case of Axlorath the Invincible, a character would have to research information about his lair, but knowledge of the dragon itself wouldn't really help. It's the lair that's important.</p><p></p><p></p><p></p><p></p><p>Only if you know enough about his lair for the GM to feel like your character is familiar with it. Again, it has nothing to do with Glimix. It's the lair that's important. So if you're tracking Glimix and lose him, it's not a matter of stating "show me the way to Glimix's underground lair" because the location is nothing close to being familiar to you.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6744855, member: 6801554"] You could only use Find the Path to find Axlorath's the Invincible's lair if you are familiar with that specific lair. Knowing his/her name doesn't make you familiar with it. If the PC's are investigating a big baddie they would still need to be familiar with the actual location of the lair for the spell to work. The reason the spell lists the green dragon lair as an example is because it's not specific enough (the dragon probably has multiple lairs). Just like the spell would fail if they cast Find the Path to find "mountains" or something; it needs to be a specific place that's being found. I define "familiar" as the word is intended. Well known by the person, or with good knowledge/information. Someone describing the location doesn't make it familiar (well known) to you. Reading about it in a book might make it familiar to you (via investigation or spending some time in a library, for example). Talking to a raving lunatic who recently escaped the place and has direct, recent, first-hand knowledge also would possible make it familiar to you (via some charisma checks and/or insight to figure out the useful information from the lunacy). Keep in mind, Find the Path is for locations, not people. So in the case of Axlorath the Invincible, a character would have to research information about his lair, but knowledge of the dragon itself wouldn't really help. It's the lair that's important. Only if you know enough about his lair for the GM to feel like your character is familiar with it. Again, it has nothing to do with Glimix. It's the lair that's important. So if you're tracking Glimix and lose him, it's not a matter of stating "show me the way to Glimix's underground lair" because the location is nothing close to being familiar to you. [/QUOTE]
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How do I make a challenging investigation for a high level cleric?
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