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General Tabletop Discussion
*Dungeons & Dragons
How do I make a challenging investigation for a high level cleric?
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<blockquote data-quote="devincutler" data-source="post: 6744901" data-attributes="member: 6684551"><p>The term "familiar" is clearly subjective and up to the DM to define.</p><p></p><p>This is the dictionary definition I would use:</p><p></p><p>Having fair knowledge; acquainted</p><p></p><p>I would suggest that if the PCs know Glimix dwells in an underground cave complex somewhere in the Sunset Hills that would be enough.</p><p></p><p>Of if Axlorath the Invincible lairs in a cave in the Wood of Sharp Fangs, that would be enough.</p><p></p><p>Clearly you set a higher standard for familiar, which does serve to protect your scenario secrets but also makes a 6th level spell pretty useless in most circumstances (since it is usual that doing the research or questioning you require would usually turn up the location anyways).</p><p></p><p>Your raving lunatic example is a good example. So this guy who has firsthand knowledge of the location and you have the PCs role play and make Charisma checks enough to glean from him the nature of the place but he doesn't say where it is? That's a pretty fine gyration there and a very tiny hole in which to apply Find the Path.</p><p></p><p>Its a 6th level spell with a costly focus requirement AND a requirement that you have an object from the location in order to cast it. It should at least be made useful.</p></blockquote><p></p>
[QUOTE="devincutler, post: 6744901, member: 6684551"] The term "familiar" is clearly subjective and up to the DM to define. This is the dictionary definition I would use: Having fair knowledge; acquainted I would suggest that if the PCs know Glimix dwells in an underground cave complex somewhere in the Sunset Hills that would be enough. Of if Axlorath the Invincible lairs in a cave in the Wood of Sharp Fangs, that would be enough. Clearly you set a higher standard for familiar, which does serve to protect your scenario secrets but also makes a 6th level spell pretty useless in most circumstances (since it is usual that doing the research or questioning you require would usually turn up the location anyways). Your raving lunatic example is a good example. So this guy who has firsthand knowledge of the location and you have the PCs role play and make Charisma checks enough to glean from him the nature of the place but he doesn't say where it is? That's a pretty fine gyration there and a very tiny hole in which to apply Find the Path. Its a 6th level spell with a costly focus requirement AND a requirement that you have an object from the location in order to cast it. It should at least be made useful. [/QUOTE]
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How do I make a challenging investigation for a high level cleric?
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