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General Tabletop Discussion
*Dungeons & Dragons
How do I make a challenging investigation for a high level cleric?
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<blockquote data-quote="discosoc" data-source="post: 6744927" data-attributes="member: 6801554"><p>Except that Find the Path requires knowledge of the location. A specific person tied to that location doesn't mean anything. Take your example, and remove "glimix" from it, and you're asking Find the Path to find "an underground cave complex somewhere in the sunset hills." It's not specific enough. What if glimix dwells in 1 of 10 such complexes, rotating between them? You'd have to know of a specific 'underground cave complex" for the spell to fire off.</p><p></p><p>My point is, you have to already have a location in mind, and you need to know at least a little bit about the location. These examples with "glimix" and a dragon and such, require the player to assume such a location exists, and is unique in being the only one of such locations.</p><p></p><p>Also, people are forgetting that even if you do satisfy the requirements, either because you know about the specific location or because your GM is relaxed with the rules, the spell still only tells you the shortest direct path to that location. It doesn't take into considerations anything like natural hazards or roads or anything. A group relying on that spell like a crutch could find themselves blundering into all kinds of crap.</p></blockquote><p></p>
[QUOTE="discosoc, post: 6744927, member: 6801554"] Except that Find the Path requires knowledge of the location. A specific person tied to that location doesn't mean anything. Take your example, and remove "glimix" from it, and you're asking Find the Path to find "an underground cave complex somewhere in the sunset hills." It's not specific enough. What if glimix dwells in 1 of 10 such complexes, rotating between them? You'd have to know of a specific 'underground cave complex" for the spell to fire off. My point is, you have to already have a location in mind, and you need to know at least a little bit about the location. These examples with "glimix" and a dragon and such, require the player to assume such a location exists, and is unique in being the only one of such locations. Also, people are forgetting that even if you do satisfy the requirements, either because you know about the specific location or because your GM is relaxed with the rules, the spell still only tells you the shortest direct path to that location. It doesn't take into considerations anything like natural hazards or roads or anything. A group relying on that spell like a crutch could find themselves blundering into all kinds of crap. [/QUOTE]
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How do I make a challenging investigation for a high level cleric?
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