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General Tabletop Discussion
*Dungeons & Dragons
How do I make combat fun with minimal complexity?
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<blockquote data-quote="GMMichael" data-source="post: 6337193" data-attributes="member: 6685730"><p>Is intimate knowledge of M20 required for this exercise?</p><p></p><p>The first, and best, answer is: roleplaying. I think the Dungeon World people call it "fiction."</p><p></p><p>Since you've asked about a ruin, cliff, trees, and monsters (a giant?), all I can picture is the (first) duel from A Princess Bride. Make an M20 combat fun, with minimal complexity, by giving each combatant a d4, and letting each player name his combat technique. Each attack roll also gets the technique d4, each number on which represents a different attack or counter. The defender just rolls the d4. If you exceed your opponent's roll by exactly +1, then your choice of maneuever was the one endorsed by the technique, which grants you +4 on your attack, or on your AC in the case of the defender.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6337193, member: 6685730"] Is intimate knowledge of M20 required for this exercise? The first, and best, answer is: roleplaying. I think the Dungeon World people call it "fiction." Since you've asked about a ruin, cliff, trees, and monsters (a giant?), all I can picture is the (first) duel from A Princess Bride. Make an M20 combat fun, with minimal complexity, by giving each combatant a d4, and letting each player name his combat technique. Each attack roll also gets the technique d4, each number on which represents a different attack or counter. The defender just rolls the d4. If you exceed your opponent's roll by exactly +1, then your choice of maneuever was the one endorsed by the technique, which grants you +4 on your attack, or on your AC in the case of the defender. [/QUOTE]
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Community
General Tabletop Discussion
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How do I make combat fun with minimal complexity?
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