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How do I make it really "low-magic"?
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<blockquote data-quote="aurin777" data-source="post: 726708" data-attributes="member: 10032"><p>Toning down magic is a lot harder than these "simple fixes" I've read about. AD&D was carefully, carefully, balanced. If you begin to tweak it, it will easily crumble. With no healing magic and no access to vast amounts of magic items, the PCs will be severely under powered. They need the +4 vorpal megabattleaxe of death at 15th level, or they won't be able to finish off that big baddie at the end of the road. If you truly want low magic, make it much harder for the players to gain a hold of it. Cut item creation feats, that, or triple the xp cost. Kill the bard class. Clerics will now be experts, because you're getting rid of the healing magic. If you do want clerics to still be able to cast some spells, limit the spell list significantly and narrow it to one focus, then juice the spells a bit to keep it balanced. If magic is rare, you'll also need to eleminate the sorceror class. Now, Wizards become the easy part. In order for a wizard to gain new spells, he needs to read them off a scroll and copy them into his spell book, or find and learn a new spellbook. Simple avoid the spells you don't want in your game. Haste, improved invisibility, fly all go byebye when the PCs never find any scrolls. In a low magic game, there won't be a local hedgewizard you can swap spells with. Try that. Its less time consuming then creating a million new PrCs to get the magic system tweaked.</p><p>~~Brandon</p></blockquote><p></p>
[QUOTE="aurin777, post: 726708, member: 10032"] Toning down magic is a lot harder than these "simple fixes" I've read about. AD&D was carefully, carefully, balanced. If you begin to tweak it, it will easily crumble. With no healing magic and no access to vast amounts of magic items, the PCs will be severely under powered. They need the +4 vorpal megabattleaxe of death at 15th level, or they won't be able to finish off that big baddie at the end of the road. If you truly want low magic, make it much harder for the players to gain a hold of it. Cut item creation feats, that, or triple the xp cost. Kill the bard class. Clerics will now be experts, because you're getting rid of the healing magic. If you do want clerics to still be able to cast some spells, limit the spell list significantly and narrow it to one focus, then juice the spells a bit to keep it balanced. If magic is rare, you'll also need to eleminate the sorceror class. Now, Wizards become the easy part. In order for a wizard to gain new spells, he needs to read them off a scroll and copy them into his spell book, or find and learn a new spellbook. Simple avoid the spells you don't want in your game. Haste, improved invisibility, fly all go byebye when the PCs never find any scrolls. In a low magic game, there won't be a local hedgewizard you can swap spells with. Try that. Its less time consuming then creating a million new PrCs to get the magic system tweaked. ~~Brandon [/QUOTE]
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How do I make it really "low-magic"?
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