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How do I make it really "low-magic"?
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<blockquote data-quote="Razuur" data-source="post: 728320" data-attributes="member: 1997"><p>My 2 cents....</p><p></p><p>Youdon't need to change the rules.... Change the world the rules exist in. and I believe you are going for Magic Rare, Not low magic. i would think if campaign impact of removing the prevalence of magic.</p><p></p><p>Clerics are the rarest - most are priests (use aristocrat)</p><p></p><p>Wizards are the rarest - the subject of speculation and superstition.</p><p></p><p>Gone are the magic shops...</p><p></p><p>Gone are healing potions...</p><p></p><p>Gone are the prevalence for magical items. When one is found, make it an event, and make it powerful.</p><p></p><p>Replace +1 to +3 magic weapons with +1 to +3 Masterwork Weapons ( I think AEGs mercenaries did this... )</p><p></p><p>When a wizard walks into a room... people stare. People move out of the way. People whisper. Some fools will try to challenge, which the wizard should beat easily sending the fool away with a lesson, but the story will spread, and several adventures later come across a tavern where some commoners are gossiping about the wreath of destruction caused by a wizard a few towns away...</p><p></p><p>Commoners can't tell the difference between divine and arcane.</p><p></p><p>One or two wizards for every 500 square miles....</p><p></p><p>Have a cult following latch on the the wizard because of his "divine" or magical powers... What will they do? What lengths will they go with or without his approval.</p><p></p><p>Have there be legends of how legions of men were decimated by a few wizards...</p><p></p><p>Only the biggest cities will have a wizard or two. Most others won't.</p><p></p><p>Superstitions abound about them killing babies for their powers, or trading service for powers from demons...</p><p></p><p>Make groups of enemies run, or surrender simply because they ahve heard you have a wizard in your group. There is nothing like having a big bad... apologise and swear to meet again</p><p></p><p>Create a world where the Wizard doesn't NEED to cast all those spells....</p><p></p><p></p><p>You can tinker with the rules all you want, and you'll likely just irk players. You want to make a low/rare magick world, fiddle with the setting, and discuss it with your players. They will likley come on board, and likely love it as they are both admired and feared, as they are requested as counselors to Kings, as they are the subjects of armies of Inquisition.</p><p></p><p>Razuur.</p></blockquote><p></p>
[QUOTE="Razuur, post: 728320, member: 1997"] My 2 cents.... Youdon't need to change the rules.... Change the world the rules exist in. and I believe you are going for Magic Rare, Not low magic. i would think if campaign impact of removing the prevalence of magic. Clerics are the rarest - most are priests (use aristocrat) Wizards are the rarest - the subject of speculation and superstition. Gone are the magic shops... Gone are healing potions... Gone are the prevalence for magical items. When one is found, make it an event, and make it powerful. Replace +1 to +3 magic weapons with +1 to +3 Masterwork Weapons ( I think AEGs mercenaries did this... ) When a wizard walks into a room... people stare. People move out of the way. People whisper. Some fools will try to challenge, which the wizard should beat easily sending the fool away with a lesson, but the story will spread, and several adventures later come across a tavern where some commoners are gossiping about the wreath of destruction caused by a wizard a few towns away... Commoners can't tell the difference between divine and arcane. One or two wizards for every 500 square miles.... Have a cult following latch on the the wizard because of his "divine" or magical powers... What will they do? What lengths will they go with or without his approval. Have there be legends of how legions of men were decimated by a few wizards... Only the biggest cities will have a wizard or two. Most others won't. Superstitions abound about them killing babies for their powers, or trading service for powers from demons... Make groups of enemies run, or surrender simply because they ahve heard you have a wizard in your group. There is nothing like having a big bad... apologise and swear to meet again Create a world where the Wizard doesn't NEED to cast all those spells.... You can tinker with the rules all you want, and you'll likely just irk players. You want to make a low/rare magick world, fiddle with the setting, and discuss it with your players. They will likley come on board, and likely love it as they are both admired and feared, as they are requested as counselors to Kings, as they are the subjects of armies of Inquisition. Razuur. [/QUOTE]
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How do I make it really "low-magic"?
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