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*TTRPGs General
How do I make it really "low-magic"?
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<blockquote data-quote="wolff96" data-source="post: 728590" data-attributes="member: 342"><p>Two suggestions, both of which I've tried:</p><p></p><p>1) Eliminate all magic-using classes but the Paladin, the Ranger, and the Bard. Make sure you also modify or remove the monk... he just doesn't fit in a low-magic world. The paladin is a crusading holy man, the ranger becomes a mysterious and rare woodsman with strange powers (and the only person in the game that can Polymorph), and the Bard is the arcane magister of wisdom and odd lore.</p><p></p><p>It works pretty well.</p><p></p><p>2) Replace the magic-using classes with the Sovereign Stone magic classes. All magic takes time to cast -- often several rounds. While there is no formal limit on spells per day, casting fatigues the magician -- or does real damage in the case of Void magic.</p><p></p><p>It's a great system, but you need to learn the chapter on "Creating Magic spells" pretty well. Fortunately, it's a straightforward system -- and WAY better than the ELH on breaking down how to create spells.</p></blockquote><p></p>
[QUOTE="wolff96, post: 728590, member: 342"] Two suggestions, both of which I've tried: 1) Eliminate all magic-using classes but the Paladin, the Ranger, and the Bard. Make sure you also modify or remove the monk... he just doesn't fit in a low-magic world. The paladin is a crusading holy man, the ranger becomes a mysterious and rare woodsman with strange powers (and the only person in the game that can Polymorph), and the Bard is the arcane magister of wisdom and odd lore. It works pretty well. 2) Replace the magic-using classes with the Sovereign Stone magic classes. All magic takes time to cast -- often several rounds. While there is no formal limit on spells per day, casting fatigues the magician -- or does real damage in the case of Void magic. It's a great system, but you need to learn the chapter on "Creating Magic spells" pretty well. Fortunately, it's a straightforward system -- and WAY better than the ELH on breaking down how to create spells. [/QUOTE]
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How do I make it really "low-magic"?
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