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How do I make it really "low-magic"?
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<blockquote data-quote="mistergone" data-source="post: 729121" data-attributes="member: 9647"><p>Thanks again everyone. I've pretty much already came to my own conclusion on how to work it out, after reading everyone's input, of course. I'll give an extremely rough outline, prolly missing a few points, but the basics are:</p><p></p><p>1.) Certain classes are restricted, especially Wizard, sorcerer, druid, bard, monk, and cleric. Each of these classes will have a couple minor tweaks, but otherwise remain as they are. They will be rare in the game world. If a played happens to be one of these classes, they are very likely one of the only ones around. Oh yeah! No barbarians! The area the game is taking place in is a pretty advanced culture. Barbarians exist in the far far northern reaches, or among the more savage humanoid tribes.</p><p></p><p>2.) Certain spells just do not exist in the game world. Many spells exist but work differently than typical. Many spells are more subtle than their original versions.</p><p></p><p>3.) Certain monster types do not exist in the game world. I guess I could have mentioned this before, but I've always not used certain monsters for various reasons, whether they just didn't fit the fell of the world or simply because I didn't like them. Some might exist but come from another source. Particularly magic-heavy monsters, and just really silly ones, won't be around. Some mosnters will just become much more rare.</p><p></p><p>4.) Only a very few prestige classes will be available. Most likely NPCs will have prestige classes rather than players.</p><p></p><p>5.) Since blackpowder technology exists, certain small things will have to be tweaked, but mostly those will not involve magic, rather, the presence of guns will make up for combat magic and other magical effects, but not necessarily take the place of them. Some other technology also exists that makes life easier in some ways, instead of magic. Alchemy still allows for certain potions and similar.</p><p></p><p>Thanks again everyone for your advice. I suppose when I made my rant about "low magic D&D being hard to do" I sahould have clairified it with "Hard to do and not have players balk at the idea". The double-edged sword of D&D is that, while most everyone knows the game, they also expect certain things from it.</p></blockquote><p></p>
[QUOTE="mistergone, post: 729121, member: 9647"] Thanks again everyone. I've pretty much already came to my own conclusion on how to work it out, after reading everyone's input, of course. I'll give an extremely rough outline, prolly missing a few points, but the basics are: 1.) Certain classes are restricted, especially Wizard, sorcerer, druid, bard, monk, and cleric. Each of these classes will have a couple minor tweaks, but otherwise remain as they are. They will be rare in the game world. If a played happens to be one of these classes, they are very likely one of the only ones around. Oh yeah! No barbarians! The area the game is taking place in is a pretty advanced culture. Barbarians exist in the far far northern reaches, or among the more savage humanoid tribes. 2.) Certain spells just do not exist in the game world. Many spells exist but work differently than typical. Many spells are more subtle than their original versions. 3.) Certain monster types do not exist in the game world. I guess I could have mentioned this before, but I've always not used certain monsters for various reasons, whether they just didn't fit the fell of the world or simply because I didn't like them. Some might exist but come from another source. Particularly magic-heavy monsters, and just really silly ones, won't be around. Some mosnters will just become much more rare. 4.) Only a very few prestige classes will be available. Most likely NPCs will have prestige classes rather than players. 5.) Since blackpowder technology exists, certain small things will have to be tweaked, but mostly those will not involve magic, rather, the presence of guns will make up for combat magic and other magical effects, but not necessarily take the place of them. Some other technology also exists that makes life easier in some ways, instead of magic. Alchemy still allows for certain potions and similar. Thanks again everyone for your advice. I suppose when I made my rant about "low magic D&D being hard to do" I sahould have clairified it with "Hard to do and not have players balk at the idea". The double-edged sword of D&D is that, while most everyone knows the game, they also expect certain things from it. [/QUOTE]
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How do I make it really "low-magic"?
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