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How do I make it really "low-magic"?
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<blockquote data-quote="mistergone" data-source="post: 732997" data-attributes="member: 9647"><p>Well, if anyone is still paying attention, I went out and got Swashbuckling Adventures I like it, I think it will help me out a lot. It even has "low-magic" versions of rangers, bards, and paladins, which will fit perfectly into my setting. The new core classes they present are good too, especially the Highwayman. Some of the material won't be as useful to me, especially a lot of the prestige classes, but that's okay. Overall, I'm glad I got the book.</p><p></p><p>My plan now is to figure what I'm gonna let the players have access to. Shouldn't be too hard. The new big problem is adapting my existing world to all this material. I was wanting to update my old campaign world anyway, but now it's looking to be a lot more work than my lazy self ever wanted to do. Ah well.</p><p></p><p>So, I'm taking most of the classes in SA and using them as a base, plus all the rules for firearms there. That will be the foundation of my main area. Eventually I plan to add Oriental Adventure elements in, and maybe even drag parts of Rokugan into the world. I can see where I have to redo my world maps. I'm going to use some of the Theah nations to take the place of some of my exisiting world nations, as they are already really similar. It'll be interesting to see just how much I can use unaltered from the books I have.</p></blockquote><p></p>
[QUOTE="mistergone, post: 732997, member: 9647"] Well, if anyone is still paying attention, I went out and got Swashbuckling Adventures I like it, I think it will help me out a lot. It even has "low-magic" versions of rangers, bards, and paladins, which will fit perfectly into my setting. The new core classes they present are good too, especially the Highwayman. Some of the material won't be as useful to me, especially a lot of the prestige classes, but that's okay. Overall, I'm glad I got the book. My plan now is to figure what I'm gonna let the players have access to. Shouldn't be too hard. The new big problem is adapting my existing world to all this material. I was wanting to update my old campaign world anyway, but now it's looking to be a lot more work than my lazy self ever wanted to do. Ah well. So, I'm taking most of the classes in SA and using them as a base, plus all the rules for firearms there. That will be the foundation of my main area. Eventually I plan to add Oriental Adventure elements in, and maybe even drag parts of Rokugan into the world. I can see where I have to redo my world maps. I'm going to use some of the Theah nations to take the place of some of my exisiting world nations, as they are already really similar. It'll be interesting to see just how much I can use unaltered from the books I have. [/QUOTE]
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How do I make it really "low-magic"?
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