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How do I make Mort's Rent an Item?
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<blockquote data-quote="Stalker0" data-source="post: 2143879" data-attributes="member: 5889"><p>I like some of these ideas. I could definately see a collection squad that goes out and gets items back from adventures that are due. They of course get to keep others items that they find, and mort will give them a fair deal if they want to sell them to him.</p><p></p><p>I'm actually playing in an AE game right now....and I'm thinking of a magic item that will work with truenames.</p><p></p><p>Basically its a mind safe. The safe is specially designed to hold a piece of information from a person's mind (let's say truenames in this case). The safe can only be opened by two conditions (let's say not touching the party's borrowed item to teh safe within the span of....a week or something is one...while a special password the PC desides on is the other). The safe mentally gives the information to the person who opens it.</p><p></p><p>Otherwise, the safe is completely impenetrable....so mort couldn't even steal your truename if he wanted to. Once you come back, you give the safe the password and your truename is safe. If you don't within the time period, mort gets your truename.</p><p></p><p>Now THAT's collateral.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2143879, member: 5889"] I like some of these ideas. I could definately see a collection squad that goes out and gets items back from adventures that are due. They of course get to keep others items that they find, and mort will give them a fair deal if they want to sell them to him. I'm actually playing in an AE game right now....and I'm thinking of a magic item that will work with truenames. Basically its a mind safe. The safe is specially designed to hold a piece of information from a person's mind (let's say truenames in this case). The safe can only be opened by two conditions (let's say not touching the party's borrowed item to teh safe within the span of....a week or something is one...while a special password the PC desides on is the other). The safe mentally gives the information to the person who opens it. Otherwise, the safe is completely impenetrable....so mort couldn't even steal your truename if he wanted to. Once you come back, you give the safe the password and your truename is safe. If you don't within the time period, mort gets your truename. Now THAT's collateral. [/QUOTE]
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How do I make Mort's Rent an Item?
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