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How do I make my undead adventure interesting for the rogue?
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<blockquote data-quote="scholz" data-source="post: 1858254" data-attributes="member: 10028"><p>You could make some really powerful undead that are busy doing stuff. I had an entier city of undead (they were building enormous Egyptian style monuments). They would attack any living creature on sight, and there were too many of them for must parties to fight directly. Of course, a sneaky rogue might be able to avoid such a fight. It would add a real element of suspense, if the rogue knew he would likely be toast if the undead spotted him.</p><p></p><p>Also, in my old campaign setting, the undead kept numeous allies alive. There was a game rule that undead could not advance in levels (easily) so the undead leaders had a sort of Hitler youth, of living minions that that sent off in attempts to get them to go up levels rapidly. Those that survived would be guranteed to be vampires or lichs, or other powerful undead. Those that didn't would end up zombies or something. I think my actual rule was that you would be reanimated at a HD roughly equal to your level (this was before templates). But something like that (maybe for different reasons) would give your rogues something to sneak attack. </p><p></p><p>Alternatives: </p><p>1. If undead are ubiquitous allow your rogues to get a feat that would allow them to sneak attack undead (maybe at a penalty?)</p><p>2. Add lots of traps, sneaking, and other skill related tasks. Games do not need to be solely about combat.</p><p>3. Your adventure idea seems potentially outsider heavy, and they are vulnerable to sneak attacks (I think).</p></blockquote><p></p>
[QUOTE="scholz, post: 1858254, member: 10028"] You could make some really powerful undead that are busy doing stuff. I had an entier city of undead (they were building enormous Egyptian style monuments). They would attack any living creature on sight, and there were too many of them for must parties to fight directly. Of course, a sneaky rogue might be able to avoid such a fight. It would add a real element of suspense, if the rogue knew he would likely be toast if the undead spotted him. Also, in my old campaign setting, the undead kept numeous allies alive. There was a game rule that undead could not advance in levels (easily) so the undead leaders had a sort of Hitler youth, of living minions that that sent off in attempts to get them to go up levels rapidly. Those that survived would be guranteed to be vampires or lichs, or other powerful undead. Those that didn't would end up zombies or something. I think my actual rule was that you would be reanimated at a HD roughly equal to your level (this was before templates). But something like that (maybe for different reasons) would give your rogues something to sneak attack. Alternatives: 1. If undead are ubiquitous allow your rogues to get a feat that would allow them to sneak attack undead (maybe at a penalty?) 2. Add lots of traps, sneaking, and other skill related tasks. Games do not need to be solely about combat. 3. Your adventure idea seems potentially outsider heavy, and they are vulnerable to sneak attacks (I think). [/QUOTE]
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How do I make my undead adventure interesting for the rogue?
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