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How do I make my undead adventure interesting for the rogue?
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<blockquote data-quote="Goblyns Hoard" data-source="post: 1858258" data-attributes="member: 19970"><p>There are still things that Rogues can do against undead. For a start if you're talking about slow moving undead he can distract them by keeping moving just beyond their range, giving the others a chance to pick them off. Trip attacks may be helpful that allow your cleric/fighter-type in to finish them off. And off course he can just aid another to give the cleric the extra edge he needs to work his way through the creatures. Basically reward him for creative fighting - and get him to watch some Jackie Chan for some possible inspiration on how to fight using the scenery. OK he won't be killing the undead but he can still be a contributor.</p><p></p><p>Bigger and badder undead may be more of a problem, but provided you build in enough things that the rogue has at least helped them get to your BBEG it shouldn't be a problem. Against vampires/liches/mummies etc. the rogue has to take more of a back seat in many things - let him contribute by getting passed all the traps that your demon has put in place that the rest of the party would have been unable to spot. Not everyone has to shine everywhere as long as they all get to shine in the right places.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1858258, member: 19970"] There are still things that Rogues can do against undead. For a start if you're talking about slow moving undead he can distract them by keeping moving just beyond their range, giving the others a chance to pick them off. Trip attacks may be helpful that allow your cleric/fighter-type in to finish them off. And off course he can just aid another to give the cleric the extra edge he needs to work his way through the creatures. Basically reward him for creative fighting - and get him to watch some Jackie Chan for some possible inspiration on how to fight using the scenery. OK he won't be killing the undead but he can still be a contributor. Bigger and badder undead may be more of a problem, but provided you build in enough things that the rogue has at least helped them get to your BBEG it shouldn't be a problem. Against vampires/liches/mummies etc. the rogue has to take more of a back seat in many things - let him contribute by getting passed all the traps that your demon has put in place that the rest of the party would have been unable to spot. Not everyone has to shine everywhere as long as they all get to shine in the right places. [/QUOTE]
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How do I make my undead adventure interesting for the rogue?
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