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How do I make Necro =/= Evil ?
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<blockquote data-quote="Andor" data-source="post: 2448033" data-attributes="member: 1879"><p>I don't think there is anything([Evil] descriptor aside) that makes the creation is non-willful undead inherantly evil. Creating self-willed undead usually is since you are knowingly bringing something evil and predatory into the world. </p><p></p><p>That having been said, non-evil necromancers makes some people brains break. I remember an IFGS game we had where there was an informational encounter with a creepy and slightly crazed necromancer who worked for the city. It was a fairly nasty city, and so he'd fish bodies out of the river, animate them and send them to work cleaning the sewers. (A neccesary but deadly job, but not to zombies. And it's not like they were making the sewers fouler.) In spite of the fact that he did not detect as (and was not) evil, the zombies weren't evil, and he was performing a civic service, almost all the parties tried to off him. (And failed, he was REALLY powerful, and just sat behind a 13th level Sanctuary spell.) Some of the player couldn't believe the Game Designer put in a necromancer they weren't allowed to kill.</p></blockquote><p></p>
[QUOTE="Andor, post: 2448033, member: 1879"] I don't think there is anything([Evil] descriptor aside) that makes the creation is non-willful undead inherantly evil. Creating self-willed undead usually is since you are knowingly bringing something evil and predatory into the world. That having been said, non-evil necromancers makes some people brains break. I remember an IFGS game we had where there was an informational encounter with a creepy and slightly crazed necromancer who worked for the city. It was a fairly nasty city, and so he'd fish bodies out of the river, animate them and send them to work cleaning the sewers. (A neccesary but deadly job, but not to zombies. And it's not like they were making the sewers fouler.) In spite of the fact that he did not detect as (and was not) evil, the zombies weren't evil, and he was performing a civic service, almost all the parties tried to off him. (And failed, he was REALLY powerful, and just sat behind a 13th level Sanctuary spell.) Some of the player couldn't believe the Game Designer put in a necromancer they weren't allowed to kill. [/QUOTE]
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