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How do I make tiny animated dolls super creepy?
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<blockquote data-quote="Stumblewyk" data-source="post: 5711870" data-attributes="member: 67606"><p>In honor the upcoming Halloween holiday, I'm running the my (now) annual Ravenloft "Weekend-in-the-Mists" game for my regular group tonight. This year, I've decided to convert the old AD&D 2e module <em>The Created</em> for my players. We've elected to make 2nd-level characters for a one-off session.</p><p></p><p>I found the updated 3.5 stats for the Carrionette in Dragon Magazine, and I've updated them for PF. I created customized Animated Objects for the PCs as dolls (if it goes that way), and I've created Maligno nearly from scratch using the Carrionette as a base. I've got some cool background music and creepy sound effects, we're dimming the lights, and I think I've got the "atmosphere" part of Ravenloft down. I'm ready to run the module.</p><p></p><p>Here's what I'm unsure on however - how do I make Tiny, animated puppets menacing and scary? The party is not going be afraid to walk up to a tiny-sized puppet and start wailing on them. Especially since they ended up being so melee-heavy as a party. Barbarian, Fighter, Cleric, and then a Fighter/Gunslinger and Alchemist who will need to be in "near-melee" range to be effective. The crossbow Ranger will be easy to mess with, since I'm expecting he'll be willing to hang back and can get cut-off from the rest of the group.</p><p></p><p>But how do I strike fear into the Barb and Fighter in particular, when they're confronted with a little, wooden marionette? I'm looking for tactics and tricks I can employ with these guys. As the Carrionette is written, they're "schtick" is to paralyze and incapacitate you at a range, but that range is limited to 15 feet, so they're not going to be picking people off at a great distance either if they do get into combat.</p></blockquote><p></p>
[QUOTE="Stumblewyk, post: 5711870, member: 67606"] In honor the upcoming Halloween holiday, I'm running the my (now) annual Ravenloft "Weekend-in-the-Mists" game for my regular group tonight. This year, I've decided to convert the old AD&D 2e module [i]The Created[/i] for my players. We've elected to make 2nd-level characters for a one-off session. I found the updated 3.5 stats for the Carrionette in Dragon Magazine, and I've updated them for PF. I created customized Animated Objects for the PCs as dolls (if it goes that way), and I've created Maligno nearly from scratch using the Carrionette as a base. I've got some cool background music and creepy sound effects, we're dimming the lights, and I think I've got the "atmosphere" part of Ravenloft down. I'm ready to run the module. Here's what I'm unsure on however - how do I make Tiny, animated puppets menacing and scary? The party is not going be afraid to walk up to a tiny-sized puppet and start wailing on them. Especially since they ended up being so melee-heavy as a party. Barbarian, Fighter, Cleric, and then a Fighter/Gunslinger and Alchemist who will need to be in "near-melee" range to be effective. The crossbow Ranger will be easy to mess with, since I'm expecting he'll be willing to hang back and can get cut-off from the rest of the group. But how do I strike fear into the Barb and Fighter in particular, when they're confronted with a little, wooden marionette? I'm looking for tactics and tricks I can employ with these guys. As the Carrionette is written, they're "schtick" is to paralyze and incapacitate you at a range, but that range is limited to 15 feet, so they're not going to be picking people off at a great distance either if they do get into combat. [/QUOTE]
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