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How do I meet "mature" gamers?
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<blockquote data-quote="WizarDru" data-source="post: 1577353" data-attributes="member: 151"><p>I've really only ever followed two simple rules for gaming groups:</p><p> </p><p> 1) <em>Never game with someone you wouldn't want to hang out with when you're not gaming.</em> D&D is a social event, and I've never gamed (except at one con in particular) with people who I wouldn't go the movies or dinner with, for example. If I don't enjoy their company out of the game, it's a good bet I won't enjoy it in the game, either.</p><p> </p><p> 2) <em>If you can't find enough gamers, Make some.</em> Seriously. I'd guess that roughly a third of the people I've gamed with in the last 25-odd years were brought into gaming by <strong>me</strong>. Many folks would game, if invited or given the chance. Often, they find it isn't really their thing....but many times, they find that it is. I've found that some of my players tried to get into gaming, but were pushed away by the anti-social behavior of some players. When presented with gaming in an enjoyable setting, they found that it wasn't the game that had been the problem, but the people who they had tried gaming with...see Dru's rule number 1. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Piratecat already pointed to a link to the Gamers Seeking Gamers forum (thanks, PC!), so I'll just point out that you can often find potential gamers everywhere. Church, school, work and everywhere else. Inviting in a person to play may take time: you need to address their concerns about the hobby, warm them to the idea of the game and allow them to get comfortable with how to play.</p><p> </p><p> One of the greatest things my mother ever did was suggest we host the games at our house. She kept an eye on things, to make sure we were doing anything creepy, and kept an open mind. She soon found nothing to be concerned about (and most likely thought it was keeping us off the streets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). A good strategy is to schedule a few simple sessions, stressing the role-playing aspects far less than the actual mechanics. Many people find the rules intimidating due to their volume. Showing them that they don't need mastery of the rules to have fun is a major hurdle that is worth jumping. </p><p> </p><p> It is for this reason that I'm greatly anticipating the new D&D boxed set. My hope is that it will be for this generation what the Moldvay Red Box was to the previous one. (and will let me teach my kids the game, to boot).</p><p> </p><p> Good Luck finding a new group.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1577353, member: 151"] I've really only ever followed two simple rules for gaming groups: 1) [i]Never game with someone you wouldn't want to hang out with when you're not gaming.[/i] D&D is a social event, and I've never gamed (except at one con in particular) with people who I wouldn't go the movies or dinner with, for example. If I don't enjoy their company out of the game, it's a good bet I won't enjoy it in the game, either. 2) [i]If you can't find enough gamers, Make some.[/i] Seriously. I'd guess that roughly a third of the people I've gamed with in the last 25-odd years were brought into gaming by [b]me[/b]. Many folks would game, if invited or given the chance. Often, they find it isn't really their thing....but many times, they find that it is. I've found that some of my players tried to get into gaming, but were pushed away by the anti-social behavior of some players. When presented with gaming in an enjoyable setting, they found that it wasn't the game that had been the problem, but the people who they had tried gaming with...see Dru's rule number 1. :) Piratecat already pointed to a link to the Gamers Seeking Gamers forum (thanks, PC!), so I'll just point out that you can often find potential gamers everywhere. Church, school, work and everywhere else. Inviting in a person to play may take time: you need to address their concerns about the hobby, warm them to the idea of the game and allow them to get comfortable with how to play. One of the greatest things my mother ever did was suggest we host the games at our house. She kept an eye on things, to make sure we were doing anything creepy, and kept an open mind. She soon found nothing to be concerned about (and most likely thought it was keeping us off the streets :)). A good strategy is to schedule a few simple sessions, stressing the role-playing aspects far less than the actual mechanics. Many people find the rules intimidating due to their volume. Showing them that they don't need mastery of the rules to have fun is a major hurdle that is worth jumping. It is for this reason that I'm greatly anticipating the new D&D boxed set. My hope is that it will be for this generation what the Moldvay Red Box was to the previous one. (and will let me teach my kids the game, to boot). Good Luck finding a new group. [/QUOTE]
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