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How do I one-shot?
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<blockquote data-quote="S'mon" data-source="post: 6617187" data-attributes="member: 463"><p>1. Ask them what kind of characters they'd like to play. The player should choose name, race, and class, or you may suggest a class that fits their concept.</p><p>2. Stat up those characters yourself using the default array, tell them they can modify as desired. </p><p></p><p>This gives the best of pregen and self-created.</p><p></p><p>3. Use a dungeon. This site creates decent random ones - <a href="http://donjon.bin.sh/d20/dungeon/" target="_blank">http://donjon.bin.sh/d20/dungeon/</a> - or make your own, possibly using that for inspiration. Make sure it has choices, exploration, roleplay opportunities, and combat. 5e combat is very fast at low level so it can have plenty of rooms, but no more than about 25%-30% of those rooms should be 'unavoidable fight' stuff.</p><p></p><p>4. Do start players as a group, in media res. At entrance to dungeon with a mission is good. I recommend something like 'rescue the prisoner', or perhaps an escort mission - having an NPC in with the group is good for roleplay, especially if there is friction, incompatible goals etc.</p><p></p><p>5. Above all, do not create a linear railroaded experience. This wastes the strengths of 5e.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6617187, member: 463"] 1. Ask them what kind of characters they'd like to play. The player should choose name, race, and class, or you may suggest a class that fits their concept. 2. Stat up those characters yourself using the default array, tell them they can modify as desired. This gives the best of pregen and self-created. 3. Use a dungeon. This site creates decent random ones - [url]http://donjon.bin.sh/d20/dungeon/[/url] - or make your own, possibly using that for inspiration. Make sure it has choices, exploration, roleplay opportunities, and combat. 5e combat is very fast at low level so it can have plenty of rooms, but no more than about 25%-30% of those rooms should be 'unavoidable fight' stuff. 4. Do start players as a group, in media res. At entrance to dungeon with a mission is good. I recommend something like 'rescue the prisoner', or perhaps an escort mission - having an NPC in with the group is good for roleplay, especially if there is friction, incompatible goals etc. 5. Above all, do not create a linear railroaded experience. This wastes the strengths of 5e. [/QUOTE]
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