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General Tabletop Discussion
Character Builds & Optimization
How do I optimize this character?
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<blockquote data-quote="Esker" data-source="post: 7609457" data-attributes="member: 6966824"><p>Here's an example:</p><p></p><p>Path 1: Level 4 Rogue with 18 DEX and Elven Accuracy, one attack with a longbow</p><p>Path 2: Level 4 Rogue with 17 DEX and Sharpshooter, one "power attack" with a longbow</p><p>Path 3: Level 4 Rogue with Crossbow Expert and 17 DEX, two attacks with a hand crossbow</p><p></p><p>Both have: 2d6 sneak attack, +2 proficiency, assumed advantage on 1st attack, and for path 3, assume an ally adjacent to the second target to proc sneak attack if the first attack misses</p><p></p><p>Path 1 (Elven Accuracy): </p><p></p><p>Damage on Hit: 1d8+2d6+4</p><p>Average Damage on Hit: 4.5 + 2 * 3.5 + 4 = 15.5</p><p>Avg Extra Damage on Crit: 1d8+2d6 = 11.5</p><p>Attack Mod: +6</p><p>Base To-Hit vs AC 15: 0.60</p><p>To-Hit (Advantage): (1 - (1 - 0.60)^3) = 0.936</p><p>To-Crit (Advantage): (1 - (1 - 0.05)^3) = 0.143</p><p>Total Expected Damage: (to-hit-adv) * (dmg-on-hit) + (to-crit-adv) * (extra-dmg-on-crit)</p><p>= 0.936*15.5 + 0.143 * 11.5 </p><p>= 16.2</p><p></p><p>Path 2 (Sharpshooter): </p><p></p><p>Damage on Hit: 1d8+2d6+13</p><p>Average Damage on Hit: 4.5 + 2 * 3.5 + 3 = 24.5</p><p>Avg Extra Damage on Crit: 1d8+2d6 = 11.5</p><p>Attack Mod: +0</p><p>Base To-Hit vs AC 15: 0.30</p><p>To-Hit (Advantage): (1 - (1 - 0.30)^2) = 0.51</p><p>To-Crit (Advantage): (1 - (1 - 0.05)^2) = 0.0975</p><p>Total Expected Damage: (to-hit-adv) * (dmg-on-hit) + (to-crit-adv) * (extra-dmg-on-crit)</p><p>= 0.51*24.5 + 0.0975 * 11.5 </p><p>= 13.6</p><p></p><p>Path 3 (Xbow Expert): </p><p></p><p>This one is a bit complicated because the damage that the second attack does depends on whether the first attack hit or not.</p><p></p><p>Base Damage per Hit: 1d6+3</p><p>Average Base per Hit: 3.5 + 3 = 6.5</p><p>Avg Sneak Damage (once per turn): 2d6 = 7</p><p>Avg Extra Damage 1st Crit: 3d6 = 10.5</p><p>Avg Extra Damage 2nd Crit: 1d6 = 3.5</p><p>Attack Mod: +5</p><p>Base To-Hit vs AC 15: 0.55</p><p>To-Hit (Advantage): (1 - (1 - 0.55)^2) = 0.798</p><p>To-Crit (Advantage): (1 - (1 - 0.05)^2) = 0.0975</p><p></p><p>Total Expected Damage: </p><p></p><p>(to-hit-advantage) * (base-damage + sneak-damage) + (to-crit-advantage) * (full-crit-damage) + (1st-hits)*[(base-to-hit)*(base-damage) + (base-to-crit)*(crit-damage-no-sneak)] + (1st-misses)*[(base-to-hit)*(base-damage + sneak-damage) + (base-to-crit)*(full-crit-damage)]</p><p></p><p>= 0.798 * (6.5 + 7) + 0.0975 * (10.5) + 0.798 * [0.55 * 6.5 + 0.05 * 3.5] + (1 - 0.798) * [0.55 * (6.5 + 7) + 0.05 * 10.5]</p><p>= 16.4</p></blockquote><p></p>
[QUOTE="Esker, post: 7609457, member: 6966824"] Here's an example: Path 1: Level 4 Rogue with 18 DEX and Elven Accuracy, one attack with a longbow Path 2: Level 4 Rogue with 17 DEX and Sharpshooter, one "power attack" with a longbow Path 3: Level 4 Rogue with Crossbow Expert and 17 DEX, two attacks with a hand crossbow Both have: 2d6 sneak attack, +2 proficiency, assumed advantage on 1st attack, and for path 3, assume an ally adjacent to the second target to proc sneak attack if the first attack misses Path 1 (Elven Accuracy): Damage on Hit: 1d8+2d6+4 Average Damage on Hit: 4.5 + 2 * 3.5 + 4 = 15.5 Avg Extra Damage on Crit: 1d8+2d6 = 11.5 Attack Mod: +6 Base To-Hit vs AC 15: 0.60 To-Hit (Advantage): (1 - (1 - 0.60)^3) = 0.936 To-Crit (Advantage): (1 - (1 - 0.05)^3) = 0.143 Total Expected Damage: (to-hit-adv) * (dmg-on-hit) + (to-crit-adv) * (extra-dmg-on-crit) = 0.936*15.5 + 0.143 * 11.5 = 16.2 Path 2 (Sharpshooter): Damage on Hit: 1d8+2d6+13 Average Damage on Hit: 4.5 + 2 * 3.5 + 3 = 24.5 Avg Extra Damage on Crit: 1d8+2d6 = 11.5 Attack Mod: +0 Base To-Hit vs AC 15: 0.30 To-Hit (Advantage): (1 - (1 - 0.30)^2) = 0.51 To-Crit (Advantage): (1 - (1 - 0.05)^2) = 0.0975 Total Expected Damage: (to-hit-adv) * (dmg-on-hit) + (to-crit-adv) * (extra-dmg-on-crit) = 0.51*24.5 + 0.0975 * 11.5 = 13.6 Path 3 (Xbow Expert): This one is a bit complicated because the damage that the second attack does depends on whether the first attack hit or not. Base Damage per Hit: 1d6+3 Average Base per Hit: 3.5 + 3 = 6.5 Avg Sneak Damage (once per turn): 2d6 = 7 Avg Extra Damage 1st Crit: 3d6 = 10.5 Avg Extra Damage 2nd Crit: 1d6 = 3.5 Attack Mod: +5 Base To-Hit vs AC 15: 0.55 To-Hit (Advantage): (1 - (1 - 0.55)^2) = 0.798 To-Crit (Advantage): (1 - (1 - 0.05)^2) = 0.0975 Total Expected Damage: (to-hit-advantage) * (base-damage + sneak-damage) + (to-crit-advantage) * (full-crit-damage) + (1st-hits)*[(base-to-hit)*(base-damage) + (base-to-crit)*(crit-damage-no-sneak)] + (1st-misses)*[(base-to-hit)*(base-damage + sneak-damage) + (base-to-crit)*(full-crit-damage)] = 0.798 * (6.5 + 7) + 0.0975 * (10.5) + 0.798 * [0.55 * 6.5 + 0.05 * 3.5] + (1 - 0.798) * [0.55 * (6.5 + 7) + 0.05 * 10.5] = 16.4 [/QUOTE]
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