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*Pathfinder & Starfinder
How do I run on water?
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<blockquote data-quote="iwatt" data-source="post: 2284766" data-attributes="member: 11085"><p>Water Walking: I'd use balance as the skill, but modified for speed as the jump skill: +4 for every 10' faster (forget about the fast balancing penalty in this case, doesn't make much sense). The DC would have to be appropriately high so that only epic characters can do it, but avoid the ridiculous DC 90.</p><p></p><p>Lev 20 monk= 23 (ranks)+6(Dex)+2 (Synergy)=+31</p><p>add the speed bonus= +24(90' speed)</p><p></p><p>And he has a balnce of +55</p><p></p><p>Add slippers of balance for a +10 bonus and the monk has a +65 to his balance check. </p><p></p><p>Setting the DC at 75 would allow this character to race on water half the time. So set the DC according to how easy (DC 70) or hard (DC 80) you want to make it. I'd just leave it at DC 70.</p><p></p><p>For the tree fighting: balance as well, but no speed benefit and the fast balance rules apply (-5 to move fast). Actually, from what I remember of the movie, balancing on the branch wasn't that hard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> , the cool part was the relative movement of the trees (the swaying).</p><p></p><p>So take a thin branch (DC 20) and add 10-20 to the difficulty (from the swaying) for a DC 30-40. Say the branches moving emulates the Spring attack feat: (each character has only one attack per round since they move-attack-move).</p><p></p><p>I can see that working. How it helped. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="iwatt, post: 2284766, member: 11085"] Water Walking: I'd use balance as the skill, but modified for speed as the jump skill: +4 for every 10' faster (forget about the fast balancing penalty in this case, doesn't make much sense). The DC would have to be appropriately high so that only epic characters can do it, but avoid the ridiculous DC 90. Lev 20 monk= 23 (ranks)+6(Dex)+2 (Synergy)=+31 add the speed bonus= +24(90' speed) And he has a balnce of +55 Add slippers of balance for a +10 bonus and the monk has a +65 to his balance check. Setting the DC at 75 would allow this character to race on water half the time. So set the DC according to how easy (DC 70) or hard (DC 80) you want to make it. I'd just leave it at DC 70. For the tree fighting: balance as well, but no speed benefit and the fast balance rules apply (-5 to move fast). Actually, from what I remember of the movie, balancing on the branch wasn't that hard ;) , the cool part was the relative movement of the trees (the swaying). So take a thin branch (DC 20) and add 10-20 to the difficulty (from the swaying) for a DC 30-40. Say the branches moving emulates the Spring attack feat: (each character has only one attack per round since they move-attack-move). I can see that working. How it helped. :) [/QUOTE]
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How do I run on water?
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