Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do I run on water?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 2285797" data-attributes="member: 141"><p>iwatt's suggestion started some wheels turning;</p><p></p><p>This would be an ability for a mid to high level monk (at least 9th level).</p><p></p><p><strong>Run on Water (Ex):</strong> Instead of the normal bonuses or penalties due to movement, you get a bonus to your balance checks equal to your base movement rate. If you do not get a 20 foot running start this bonus is halved. Walking on water is a DC 90 balance check.</p><p></p><p></p><p>This would allow the kind of tree-fighting stuff as well, but the branches can't be too thin. Furthermore, if you allow the bonus to apply to jump checks, you can easily get a wuxia kind of feel; monks will be able to get from the floor to a 20 foot balcony fairly easily using the high jump rules (DC 80). I would rule that a surface that the monk could run against/bounce off of (within 5 feet) would allow the jump distances to be doubled; this would allow monks to run up fairly high walls, or across low ceilings. The power would thus be described thus:</p><p></p><p><strong>Wuxia (Ex):</strong> Instead of the normal bonuses or penalties due to movement, you get an enhancement bonus to your balance checks equal to your base movement rate. If you do not get a 20 foot running start this bonus is halved. Walking on water is a DC 90 balance check. The same bonus applies to your jump checks. You can jump twice as high as normal if you have a surface within 5 feet that you can run up/bounce off of.</p><p></p><p></p><p>I wouldn't ever allow the bonus to apply to tumble checks- the main use of tumble is to get through opponents without provoking an attack of opportunity, and a huge bonus would make this far too easy.</p><p></p><p>The water-walking pretty much requires a base speed of 60+, which is in line with Staffan's remark. A speed of 90+ makes it possible to run across clouds (balance DC 120).</p><p></p><p>How does this sound?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2285797, member: 141"] iwatt's suggestion started some wheels turning; This would be an ability for a mid to high level monk (at least 9th level). [B]Run on Water (Ex):[/B] Instead of the normal bonuses or penalties due to movement, you get a bonus to your balance checks equal to your base movement rate. If you do not get a 20 foot running start this bonus is halved. Walking on water is a DC 90 balance check. This would allow the kind of tree-fighting stuff as well, but the branches can't be too thin. Furthermore, if you allow the bonus to apply to jump checks, you can easily get a wuxia kind of feel; monks will be able to get from the floor to a 20 foot balcony fairly easily using the high jump rules (DC 80). I would rule that a surface that the monk could run against/bounce off of (within 5 feet) would allow the jump distances to be doubled; this would allow monks to run up fairly high walls, or across low ceilings. The power would thus be described thus: [B]Wuxia (Ex):[/B] Instead of the normal bonuses or penalties due to movement, you get an enhancement bonus to your balance checks equal to your base movement rate. If you do not get a 20 foot running start this bonus is halved. Walking on water is a DC 90 balance check. The same bonus applies to your jump checks. You can jump twice as high as normal if you have a surface within 5 feet that you can run up/bounce off of. I wouldn't ever allow the bonus to apply to tumble checks- the main use of tumble is to get through opponents without provoking an attack of opportunity, and a huge bonus would make this far too easy. The water-walking pretty much requires a base speed of 60+, which is in line with Staffan's remark. A speed of 90+ makes it possible to run across clouds (balance DC 120). How does this sound? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do I run on water?
Top