Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do I throw people?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 4718632" data-attributes="member: 50304"><p>If you are only heaving someone bodily out of an adjacent square I'd call it a Bull Rush attempt, straight up. You roll STR vs. FORT to push the target 1 square and shift into his vacated space.</p><p></p><p>Anything else you attempt would be a Stunt. There are no hard mechanics for it so it would be handled at the discretion of the Dungeon Master. </p><p></p><p>If I were the DM I'd make it take a Standard Action that you could only take against a target you are Grabbing - and it would cost you an Action Point. Then I'd make it an Athletics Check with a base DC of the subject's Fortitude Defense. Further, I'd allow you to <strong>slide</strong> the victim rather than push him, to allow for lateral throws and the like.</p><p></p><p>- If you succede on the check you may slide the victim 1 square and knock him prone.</p><p>- For each 5 full points by which your check result excedes the DC, you may slide the victim an additional square.</p><p>- For every 2 full squares the victim moves he suffers 1d10 falling damage.</p><p></p><p>That's just a quick-and-dirty improvization on my part as a DM, though. I'd make it cost an action-point because the desired effect is rather significant but it is definitely dramatically appropriate. This way you can pull off some fun and effective tactical improve without opening the door for all the PCs and monsters to start spamming some sort of unplaytested Judo Rules every round. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 4718632, member: 50304"] If you are only heaving someone bodily out of an adjacent square I'd call it a Bull Rush attempt, straight up. You roll STR vs. FORT to push the target 1 square and shift into his vacated space. Anything else you attempt would be a Stunt. There are no hard mechanics for it so it would be handled at the discretion of the Dungeon Master. If I were the DM I'd make it take a Standard Action that you could only take against a target you are Grabbing - and it would cost you an Action Point. Then I'd make it an Athletics Check with a base DC of the subject's Fortitude Defense. Further, I'd allow you to [b]slide[/b] the victim rather than push him, to allow for lateral throws and the like. - If you succede on the check you may slide the victim 1 square and knock him prone. - For each 5 full points by which your check result excedes the DC, you may slide the victim an additional square. - For every 2 full squares the victim moves he suffers 1d10 falling damage. That's just a quick-and-dirty improvization on my part as a DM, though. I'd make it cost an action-point because the desired effect is rather significant but it is definitely dramatically appropriate. This way you can pull off some fun and effective tactical improve without opening the door for all the PCs and monsters to start spamming some sort of unplaytested Judo Rules every round. ;) - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do I throw people?
Top