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How do I turn Powergamers into Roleplayers?
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<blockquote data-quote="Yuan-Ti" data-source="post: 232276" data-attributes="member: 4483"><p>I hate to say this, but this campaign can probably be tossed down the sh*tter. You should probably explain to them that it is boring for you to play this way and was not what you had in mind. If they are having fun with it, make sure you let them know you appreciate that--you could even have another session in which you try to wrap up the adventure a little bit, to at least give it some kind of ending. </p><p></p><p>Then tell them you want to start another campaign. Have them make new characters under whatever conditions you decide. Some will likely complain, since they liked having more powerful characters, but they will likely go along with it in order to keep playing as a group. </p><p></p><p>Now, the next thing is probably that you should not use a module like Return which may come across as a dungeon crawl because it is essentially a big dungeon that they have to crawl through (yes, there is other stuff, but the setting lends itself to that mindset). With weaker characters they might be more interested in roleplaying, though some of them will still be more interested in how many things they can kill. Which is fine. To each his own, and hopefully some of your players will get into the other aspects fo the game.</p></blockquote><p></p>
[QUOTE="Yuan-Ti, post: 232276, member: 4483"] I hate to say this, but this campaign can probably be tossed down the sh*tter. You should probably explain to them that it is boring for you to play this way and was not what you had in mind. If they are having fun with it, make sure you let them know you appreciate that--you could even have another session in which you try to wrap up the adventure a little bit, to at least give it some kind of ending. Then tell them you want to start another campaign. Have them make new characters under whatever conditions you decide. Some will likely complain, since they liked having more powerful characters, but they will likely go along with it in order to keep playing as a group. Now, the next thing is probably that you should not use a module like Return which may come across as a dungeon crawl because it is essentially a big dungeon that they have to crawl through (yes, there is other stuff, but the setting lends itself to that mindset). With weaker characters they might be more interested in roleplaying, though some of them will still be more interested in how many things they can kill. Which is fine. To each his own, and hopefully some of your players will get into the other aspects fo the game. [/QUOTE]
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