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How do I turn Powergamers into Roleplayers?
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<blockquote data-quote="sabby" data-source="post: 236772" data-attributes="member: 5522"><p><strong>Not every bad game is lack of roleplaying</strong></p><p></p><p>Despite what everyone seems to think, I don't believe your entire problem is that your players are not roleplaying. In the eyes of a mainly combat-oriented GM, I wouldn't have any fun with that party either. Powergaming needs to be a challenge, as well. So, I would recommend making your players stick to the XX number of points to build their characters. The DMG recommends 28 or so. So, giving them 32 is generous. </p><p></p><p>I personally give my players 36, since that's the Forgotten Realms. I did give them 28 before, but a particular player of mine griped enough that I went to 36. That same player griped about other things. And finally, that player griped enough about how I handled combat (straight out of the book) that he left my game. He's an old buddy of mine, and so I was somewhat hurt when he left. But, I think the game will go better.</p><p></p><p>I had the same group for Shadowrun, and they also ran all over everything in Shadowrun. It seems that everyone had much more fun in that group before they knew the rules, they roleplayed a lot more, and everything went well. Later, the minmaxing started happening. I can respect minmaxing, as long as it doesn't seem that I throw a 2 round challenge at the party, and can never exceed that.</p><p></p><p>I am weak at roleplaying as a GM. I know that about myself. I find most roleplaying happens at the beck and call of the player. So, if you find yourself weak at roleplaying, you might have to find a party which will help you achieve that. This might not be the party. My best roleplaying-as-the-GM came from a smaller party, who were close friends of mine, and who respected my goal. (2 people, happened to be husband and wife.)</p><p></p><p>If you just want to increase the challenge, you might just have to drop the module and start running through a harder module. When my party ROLLED their stats, I realized that they were effectively a challenge rating above where they should be. I started tossing higher levelled monsters at them. They beat 2, and lost to 1. I would have had a TPK, but I had the enemy mage toss them into slavery. The very next module, some poor decisions on their part resulted in a TPK with an equal level encounter. So, there's no telling how the power gaming aspect of things work. (And they were a 54 point rolled party. I gave them a once in a lifetime deal: Everyone can roll, ONE TIME ONLY, but everyone has to use the same person's rolls. A party member rolled two 18s and a 17. I was mildly astounded and peeved.)</p></blockquote><p></p>
[QUOTE="sabby, post: 236772, member: 5522"] [b]Not every bad game is lack of roleplaying[/b] Despite what everyone seems to think, I don't believe your entire problem is that your players are not roleplaying. In the eyes of a mainly combat-oriented GM, I wouldn't have any fun with that party either. Powergaming needs to be a challenge, as well. So, I would recommend making your players stick to the XX number of points to build their characters. The DMG recommends 28 or so. So, giving them 32 is generous. I personally give my players 36, since that's the Forgotten Realms. I did give them 28 before, but a particular player of mine griped enough that I went to 36. That same player griped about other things. And finally, that player griped enough about how I handled combat (straight out of the book) that he left my game. He's an old buddy of mine, and so I was somewhat hurt when he left. But, I think the game will go better. I had the same group for Shadowrun, and they also ran all over everything in Shadowrun. It seems that everyone had much more fun in that group before they knew the rules, they roleplayed a lot more, and everything went well. Later, the minmaxing started happening. I can respect minmaxing, as long as it doesn't seem that I throw a 2 round challenge at the party, and can never exceed that. I am weak at roleplaying as a GM. I know that about myself. I find most roleplaying happens at the beck and call of the player. So, if you find yourself weak at roleplaying, you might have to find a party which will help you achieve that. This might not be the party. My best roleplaying-as-the-GM came from a smaller party, who were close friends of mine, and who respected my goal. (2 people, happened to be husband and wife.) If you just want to increase the challenge, you might just have to drop the module and start running through a harder module. When my party ROLLED their stats, I realized that they were effectively a challenge rating above where they should be. I started tossing higher levelled monsters at them. They beat 2, and lost to 1. I would have had a TPK, but I had the enemy mage toss them into slavery. The very next module, some poor decisions on their part resulted in a TPK with an equal level encounter. So, there's no telling how the power gaming aspect of things work. (And they were a 54 point rolled party. I gave them a once in a lifetime deal: Everyone can roll, ONE TIME ONLY, but everyone has to use the same person's rolls. A party member rolled two 18s and a 17. I was mildly astounded and peeved.) [/QUOTE]
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