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How do I turn Powergamers into Roleplayers?
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<blockquote data-quote="trix" data-source="post: 239080" data-attributes="member: 5337"><p><strong>Problem with powergamers...</strong></p><p></p><p>One thing people forget is that for powergamers, combat is always an option.</p><p></p><p>Realise that you cannot suddenly role a dice and polymorph a powergamer into a roleplayer. This is mainly because the player has never explored different avenues of roleplaying because the player _does_ _not_ _know_ _how_ _to_ _roleplay_.</p><p></p><p>As difficult as it may seem, the player doesnt roleplay and becomes good at the one thing the player can do easily - tweak the rules.</p><p></p><p>The only viable option to produce a good roleplayer is to introduce elements to the game that bring out the roleplaying aspect of the player.</p><p></p><p>For powergamers, combat is always an alternative. Remove combat as an alternative.</p><p></p><p>Greater Curse . . .</p><p></p><p>Have some dying wizard curse a player such that if the player kills something, his str is reduced to 3 (or whatever). If a wizard kills someone, his int is reduced to 5 (or whatever), etc.</p><p></p><p>Effectively you've changed the power game. They _have_ to explore other avenues to get things done. Getting gamers to think of things other than combat is the first step in making them roleplayers.</p><p></p><p>Use a greater curse to good effect ... have the players try and find out how to remove the curse off their players over the campaign, etc.</p><p></p><p>Good luck to the DM... since you've got to think in terms other than combat, but something that still appeals to powergamers.</p><p></p><p>-Tim</p></blockquote><p></p>
[QUOTE="trix, post: 239080, member: 5337"] [b]Problem with powergamers...[/b] One thing people forget is that for powergamers, combat is always an option. Realise that you cannot suddenly role a dice and polymorph a powergamer into a roleplayer. This is mainly because the player has never explored different avenues of roleplaying because the player _does_ _not_ _know_ _how_ _to_ _roleplay_. As difficult as it may seem, the player doesnt roleplay and becomes good at the one thing the player can do easily - tweak the rules. The only viable option to produce a good roleplayer is to introduce elements to the game that bring out the roleplaying aspect of the player. For powergamers, combat is always an alternative. Remove combat as an alternative. Greater Curse . . . Have some dying wizard curse a player such that if the player kills something, his str is reduced to 3 (or whatever). If a wizard kills someone, his int is reduced to 5 (or whatever), etc. Effectively you've changed the power game. They _have_ to explore other avenues to get things done. Getting gamers to think of things other than combat is the first step in making them roleplayers. Use a greater curse to good effect ... have the players try and find out how to remove the curse off their players over the campaign, etc. Good luck to the DM... since you've got to think in terms other than combat, but something that still appeals to powergamers. -Tim [/QUOTE]
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